Finding the force of Tractive resistance on a vehicle

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Discussion Overview

The discussion revolves around calculating the force of tractive resistance (FTR) for a 7100 lb vehicle in various scenarios, particularly focusing on the effects of rolling resistance and air resistance. Participants explore the application of a specific equation for FTR and its components, including coefficients of rolling resistance and the impact of velocity.

Discussion Character

  • Homework-related
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant presents an equation for FTR and attempts to apply it to a scenario involving a vehicle moving in sand at 20 mph, yielding a surprisingly large result.
  • Another participant points out that the weight of the vehicle should not be multiplied by the acceleration due to gravity, suggesting that the calculation may be significantly overestimated.
  • Concerns are raised about the coefficient C1, with some participants arguing that it should be negligible compared to C0, while others defend its inclusion based on the idea that rolling resistance increases with velocity.
  • Participants discuss the implications of using C1 in calculations, with some suggesting it may lead to incorrect results and advocating for its omission in favor of a simpler model.
  • One participant recalculates the power required using a modified approach, leading to a new value for power output, while questioning the correctness of their units and calculations.
  • There is a suggestion that attention to units is crucial for avoiding mistakes in calculations, emphasizing the importance of unit consistency throughout the problem-solving process.

Areas of Agreement / Disagreement

Participants express differing views on the relevance and impact of the coefficient C1 in the calculations, with no consensus reached on its necessity. There is also disagreement on the interpretation of the vehicle's weight and its implications for the calculations. The discussion remains unresolved regarding the best approach to calculating FTR.

Contextual Notes

Participants note potential limitations in their calculations, including assumptions about coefficients and the dependence on specific definitions of rolling resistance. The discussion highlights the complexity of modeling tractive resistance in varying conditions.

marine345
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Homework Statement


I working on this for a high school thesis. I am trying to find the power required to move a 7100 lb vehicle over a variety of scenarios, but am having trouble calculating the force of tractive resistance.


Homework Equations


I found what i thought was a pretty exhaustive equation for the force of tractive resistance:
FTR=mg[sin\alpha+C0sgn(V)]+sgn(V)[mgC1+(\rho/2)CDAF]V2+ma
where:
C0=dimensionless coefficient of rolling resistance
\alpha=the angle of the surface the vehicle is navigating
C1=Coefficient of rolling resistance while in motion, calculated by (when C0=0.01) C1=C0(V2/100)
\rho=air density (lb/ft3
CD=drag coefficient
AF=frontal area of the vehicle (ft2)
V=velocity (fps)
g=32fps2

The Attempt at a Solution


For my first scenario, finding FTR when the vehicle is going 20mph in sand, I plugged in these numbers and got:
FTR=(7100)(32)[sin(0)+0.35]+[(7100)(32)(0.35(29.3/35))+(0.0718/2)(0.75)(22)](29.3)2=5.72299(10^7)
I used 32fps2 as the acceleration of gravity, 29.3fps as velocity because that would give me the answer in ft/lbs, and calculated C1=0.35(29.3/35) because I figured '100' would change based on C0. I also thought this number was astronomically large, especially since it would be multiplied by velocity to find the required power to meet the scenario requirements. I have also donr the same with several other scenarios, and gotten really big numbers
 
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marine345 said:

Homework Statement


I working on this for a high school thesis. I am trying to find the power required to move a 7100 lb vehicle over a variety of scenarios, but am having trouble calculating the force of tractive resistance.


Homework Equations


I found what i thought was a pretty exhaustive equation for the force of tractive resistance:
FTR=mg[sin\alpha+C0sgn(V)]+sgn(V)[mgC1+(\rho/2)CDAF]V2+ma
where:
C0=dimensionless coefficient of rolling resistance
\alpha=the angle of the surface the vehicle is navigating
C1=Coefficient of rolling resistance while in motion, calculated by (when C0=0.01) C1=C0(V2/100)
\rho=air density (lb/ft3
CD=drag coefficient
AF=frontal area of the vehicle (ft2)
V=velocity (fps)
g=32fps2

The Attempt at a Solution


For my first scenario, finding FTR when the vehicle is going 20mph in sand, I plugged in these numbers and got:
FTR=(7100)(32)[sin(0)+0.35]+[(7100)(32)(0.35(29.3/35))+(0.0718/2)(0.75)(22)](29.3)2=5.72299(10^7)
I used 32fps2 as the acceleration of gravity, 29.3fps as velocity because that would give me the answer in ft/lbs, and calculated C1=0.35(29.3/35) because I figured '100' would change based on C0. I also thought this number was astronomically large, especially since it would be multiplied by velocity to find the required power to meet the scenario requirements. I have also donr the same with several other scenarios, and gotten really big numbers

You say it's a 7100 lb. vehicle. So that's not its mass, that's its weight, and you should not be multiplying by 32.2 ft/sec2.

Then there is the problem of C1, which is apparently some incremental amount to C0 to account for motion - BUT mg*C1*V^2 should be << mg*C0, seems to me. To first order, C1 = 0 as taught in introductory 'serious' college-level physics. I personally have never encountered such a coefficient.

With these two changes you would reduce your calculation of force by around 64:1.
 
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Ok so 7100 lbs is mg. that helps. And the C1 term has to be in there because rolling resistance increases with velocity. I guess C0 is what you have to overcome to begin moving
 
No, that's static friction, and it plays no part in a rolling scenario. I would investigate C0 vs. C1 more, were I you.
 
rude man said:
Then there is the problem of C1, which is apparently some incremental amount to C0 to account for motion - BUT mg*C1*V^2 should be << mg*C0, seems to me. To first order, C1 = 0 as taught in introductory 'serious' college-level physics. I personally have never encountered such a coefficient.

Using C1 reduces the magnitude of the answer pretty seriously. Are you saying that I should sub in mg*C0 for C1?
 
How does it reduce the magnitude of F? Or is C1 < 0?
 
Yes, C1 < 0. For the above scenario, it would be 0.35(29.3/35)=0.293
 
But you considered C1 > 0 in your calculation:

, I plugged in these numbers and got:
FTR=(7100)(32)[sin(0)+0.35[B]]+[(7100)(32)(0.35(29.3/35)[/B])+(0.0718/2)(0.75)(22)](29.3)2=5.72299(10^7)

I personally doubt that rolling friction is much of a function of velocity. As I said, in elementary courses it's treated as the same. And I'm talking physics-major level.

I would just omit the C1 term, leaving of course the air-resistance term. A riolling coefficient of 0.35 sounds very reasonable to me.
 
Alright, so recalculating without C1 and using 7100 as mg gives me 7570.27 ft/lbs, assuming my units are correct. Multiplied by the velocity, 29.3fps, gives me 221,809 ft/lbs/s, which converts to 403.289 hp. Does this sound correct?
 
  • #10
marine345 said:
Alright, so recalculating without C1 and using 7100 as mg gives me 7570.27 ft/lbs, assuming my units are correct. Multiplied by the velocity, 29.3fps, gives me 221,809 ft/lbs/s, which converts to 403.289 hp. Does this sound correct?

Why 7570.27 ft/lbs? Your equation is a force equation so the result is force, which is lbs, right? But you're closing in on it.

Ok, I'll tell - your answer should be numerically correct if you converted ft-lbs/s to hp.

So it's really 7570.27 lbs, times velocity which is ft/s, and the answer is thus in ft-lbs/s which converts directly to horsepower.

Power = force*distance / time = force*velocity.

I leave you with one urgent note: pay attention to units! Checking units in an equation is about the best way to avoid mistakes in math. Check that every term has the same units. Keep track of every parameter, constant, whatever, in terms of units.
 
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