Calculating Coriolis Force for Projectile on Rotating Earth

  • Thread starter Thread starter quasar987
  • Start date Start date
  • Tags Tags
    Coriolis
Click For Summary

Homework Help Overview

The discussion revolves around calculating the Coriolis force affecting a projectile launched from a point north of the equator on a rotating Earth. The original poster is tasked with comparing the projectile's range on a non-rotating Earth to that on a rotating Earth, while neglecting higher-order terms related to the Earth's rotation.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Participants explore the implications of the Coriolis force on the projectile's motion, questioning the assumptions made about the coordinate system and the nature of the velocity vector in a rotating frame. There is discussion about the correct interpretation of the equations of motion and the role of the Coriolis force in the calculations.

Discussion Status

The conversation is ongoing, with participants providing insights and corrections regarding the definitions of coordinate axes and the nature of the velocity vector. There is recognition of the complexity involved in solving the equations of motion due to the Coriolis force, and some participants suggest that the original poster's approach may not align with the expectations of the assignment.

Contextual Notes

Participants note the importance of correctly defining the coordinate system and the direction of the velocity vector, as well as the need to consider the Coriolis force in the equations of motion. There is also mention of the assignment's constraints, specifically the instruction to neglect terms of order omega squared.

quasar987
Science Advisor
Homework Helper
Gold Member
Messages
4,796
Reaction score
32
I have this assignement (due tomorrow by the way) where I must compare the range of a projectile on the non-rotating Earth with the range of the projectile on the rotating earth. The question reads:

A projectile is lauched towards east from a point located north of the equator at the geographical latitude [itex]\lambda[/itex]. Its initial speed [itex]v_0[/itex] makes and angle [itex]\alpha[/itex] with respect to the ground. If the range of the projectile is R for \omega = 0, calculate the change in range cause by the rotation of the earth. Neglect terms of order [itex]\omega^2[/itex].
I asked the teacher and he said that the range is rather small, so we can consider the Earth locally flat.

For a rotating system at the surface of the earth, the equation of motion in the rotating coordinate system reads (Symon pp. 278 equ. 7.36)

[tex]m\frac{d^{*2}\vec{r}}{dt^2}= \vec{F} - m\vec{\omega}\times(\vec{\omega}\times\vec{r})-2m\vec{\omega}\times\frac{d^{*}\vec{r}}{dt}-m\frac{d\vec{\omega}}{dt}\times\vec{r}[/tex]

We neglect terms containing [itex]\omega^2[/itex]. This means we can neglect the centripetal force in the above equation. And the rotation of the Earth is constant so the last term vanishes too.

I chose a coordinate system located at the surface of the Earth and whose 3 axis points towards nord, east and vertical, each equiped with unit vectors respectively [itex]\hat{n}[/itex], [itex]\hat{e}[/itex] and [itex]\hat{v}[/itex]

I find that the angular speed is

[tex]\vec{\omega} = \omega cos\lambda \ \hat{n} + \omega sin \lambda \ \hat{v}[/tex]

My dilemna lies in that by calculating the coriolis force, I get

[tex]-2\omega \left[ \left(cos \lambda \frac{d^*v}{dt}-sin\lambda \frac{d^*n}{dt} \right) \hat{e}-cos\lambda \frac{d^*e}{dt}\ \hat{v}+sin\lambda \frac{d^*e}{dt}\ \hat{n}\right][/tex]

So solving the equation of motion for either e(t), v(t) or n(t) would means solving 3 second order D.E. simultaneously! I doubt this is what is asked of me in this introductory course to special relativity (!)… On the other hand, my friend is convinced, though he cannot explain why, that the term [itex]d^*\vec{r}/dt[/itex] in the coriolis force is to be taken as the speed function for a regular projectile, that is

[tex]\frac{d^*\vec{r}}{dt} = (v_0 cos \alpha)\hat{e} + (v_0 sin \alpha - gt)\hat{v}[/tex]

So either way, it makes no sense to me. Please tell me what you think.
 
Last edited:
Physics news on Phys.org
checking this type of question is extremely time consuming and tired... however, i did it
first... assuming you are on the northern hemisphere and [itex]\hat{v}[/itex] pointing southward...(your original post define [itex]\hat{n}[/itex] and [itex]\hat{e}[/itex] very well but didn't show the direction of [itex]\hat{v}[/itex], in order to elimilate confusion.. I defined the [itex]\hat{v}[/itex] for you in my way, sure you can assume [itex]\hat{v}[/itex] point northward and change my sign)
secondl, people measure latitute from the equater... that's mean at the equater, [itex]\lambda[/itex]=0 degree and at north pole, [itex]\lambda[/itex] = 90 degree... you did it the other way... so I corrected you
[tex]\vec{\omega} = \omega sin\lambda \ \hat{n} - \omega cos \lambda \ \hat{v}[/tex]
the coriolis force is just
[tex]-2m\ver{w}\times\ver{v}[/tex]
the little star in your equation means ROTATIONAL FRAME...so
[tex]\ver{v}=v_{0} \hat{e}[/tex]
the rest should be simple
 
oh, no sorry,
[tex]\ver{v} = v_{0} ( sin\omega \hat{n} + cos \omega \hat{e})-gt\hat{n}[/tex]
forgot it is throwing up...

edit
is alpha instead of omega
 
Last edited:
You're right, I should have included a graphic. Well here's one. The axis are defined by how a human located at the origin would say where vertical, north and east are.
 

Attachments

  • Untitled-1.jpg
    Untitled-1.jpg
    4.2 KB · Views: 351
Last edited:
And here's a justification of omega.
 

Attachments

  • Untitled-2.jpg
    Untitled-2.jpg
    5.8 KB · Views: 372
well, then your coordinate is fine.. so do w and v... but the cross product seems funny...
 
replace
e by x,
n by y
v by z
and do it again... i am so sure you did something funny in you cross product
 
Yea, so ok.. you're basically agreeing with my friend as to what [itex]d^*\vec{r}/dt[/itex] is.

But how can you know what it is since finding [itex]d^*\vec{r}/dt[/itex] comes from "integrating" [itex]d^{*2}\vec{r}/dt^2[/itex] once?!
 
Last edited:
In other words, your v comes from the D.E.

[tex]\frac{d^{*2}\vec{r}}{dt^2} = -g\hat{v}[/tex]

which "contradicts" the big equ with the coriolis force.
 
  • #10
after you do the cross product, you will get something like
[itex]d^{*2}\vec{r}/dt^2 = ?? \hat{e} + ?? \hat{n} + ?? \hat{v}[/itex]
those ?? is all combination of constant and gt...since w and v contain gt and some sine and cosine only
because you are in rotational frame... you can imagine you are now on a FLAT PLANE.. solve for v direction and get the time t the ball stays in air... you have the force and intitial velocity for the e and d direction... findint the distance shouldn't be difficult for you
 
  • #11
I'll do the cross product before your eyes.

Let's put [itex]d^*\vec{r}/dt = \vec{v}[/itex] for simplicity.

[tex]\vec{v} = v_e(t)\hat{e} + v_n(t)\hat{n} + v_v(t)\hat{v}[/tex]

[tex]\vec{\omega} = \omega cos\lambda \ \hat{n} + \omega sin \lambda \ \hat{v}[/tex]

[tex]\Rightarrow \vec{\omega}\times \vec{v} = \omega cos\lamnda v_e (\hat{n}\times \hat{e}) + \omega cos\lambda v_v(\hat{n}\times \hat{v}) + \omega sin\lamnda v_e (\hat{v}\times \hat{e}) + \omega sin\lamnda v_n (\hat{v}\times \hat{n})[/tex]
[tex]=\omega cos\lamnda v_e (-\hat{v}) + \omega cos\lambda v_v(\hat{e}) + \omega sin\lamnda v_e (\hat{n}) + \omega sin\lamnda v_n (-\hat{e})[/tex]

= what i have written in post #1
 
  • #12
vincentchan said:
after you do the cross product, you will get something like
[itex]d^{*2}\vec{r}/dt^2 = ?? \hat{e} + ?? \hat{n} + ?? \hat{v}[/itex]
those ?? is all combination of constant and gt...since w and v contain gt and some sine and cosine only

Yes, IF the speed is in fact given by [itex]\ver{v} = v_{0} ( sin\alpha \hat{n} + cos \alpha \hat{e})-gt\hat{n}[/itex], like you said. But what about my arguments of post 8 & 9 ? They are the reason I can't believe this is the expression of the speed in the rotating coord. sys.
 
Last edited:
  • #13
i don't understand what you mean..
[tex]\frac{d^{*2}\vec{r}}{dt^2} = -g\hat{v}[/tex]
the above equation is simply wrong because you ignore the corislis force
 
  • #14
Yes, that is my point, you will see. Let's solve the equation:

First, it is equivalent to the 3 scalar d.e.

[tex]\frac{d^*v_e}{dt} = 0[/tex]
[tex]\frac{d^*v_n}{dt} = 0[/tex]
[tex]\frac{d^*v_v}{dt} = -g[/tex]

Let's solve each of these... we know what the answers are already, they are

[tex]v_e(t) = v_e_0 = v_0cos(\alpha)[/tex]
[tex]v_n(t) = v_n_0 = 0[/tex]
[tex]v_v(t) = v_v_0 t - gt = v_0sin(\alpha) - gt[/tex]

Or, if we but it back to vectorial form,

[tex]\ver{v} = v_{0} ( sin\alpha \hat{v} + cos \alpha \hat{e})-gt\hat{v}[/tex]

Which is the speed you assumed. That is to say, it is obtained by solving a wrong differential equation of motion. Like you said, the right one has the coriolis force term in it.


(Sorry for the hundreds of latex errors in the original message; I try to answer as fast as possible so you don't have to wait since you'Re kind enough to asist me in this mess ^^)
 
Last edited:
  • #15
good point, because the v here is not the REAL v... the v here is assumed the coriolis force doesn't exist... and I understood what is your original question now
since we are doing approximation here only... you can replace the REAL v by your v... the error should be minimal since the real v and our v is very close...
I don't think there is an exact solution for your problem... and you are not asking for the exact solution here anyway...
 
  • #16
easily see, the answer (if you do it by my method) is of the first order of omega... any higher order correction should be of the order of omega square... and the question is asking you to neglect them...
 
  • #17
AAAAaaahhhh ! Yes that's it! Well, thanks a lot... vincentsama :biggrin:.
 

Similar threads

  • · Replies 2 ·
Replies
2
Views
1K
  • · Replies 10 ·
Replies
10
Views
2K
  • · Replies 17 ·
Replies
17
Views
3K
  • · Replies 10 ·
Replies
10
Views
1K
  • · Replies 13 ·
Replies
13
Views
4K
  • · Replies 1 ·
Replies
1
Views
1K
Replies
3
Views
2K
  • · Replies 2 ·
Replies
2
Views
3K
Replies
2
Views
2K
Replies
2
Views
1K