Solve Vector Components: Find Resultant Displacement from Walk Path

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SUMMARY

The discussion focuses on calculating the resultant displacement of a walk path using vector components. The initial vectors are represented as 100mi + 300mj, and the user previously calculated a resultant displacement of 240 m at an angle of 237 degrees using geometry. Assistance was sought for solving the problem using physics, specifically through vector addition and component analysis. A resource was provided to help understand vector components using right triangle properties.

PREREQUISITES
  • Understanding of vector representation in physics
  • Knowledge of trigonometric functions (sine and cosine)
  • Familiarity with vector addition methods
  • Basic geometry concepts related to triangles
NEXT STEPS
  • Study vector addition using the component method
  • Learn about resolving vectors into components using trigonometry
  • Explore the application of the Pythagorean theorem in vector calculations
  • Review the use of HyperPhysics for vector analysis techniques
USEFUL FOR

Students and professionals in physics, engineering, and mathematics who are looking to enhance their understanding of vector components and resultant displacement calculations.

sap_54
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A person is going for a walk and follows the path shown (the red lines). What is the person's resultant displacement, measured from the starting line?

Ok, I can solve this using geometry, but I need to knkow how to solve it via physics. The first 2 vectors can be written 100mi+300mj, I just don't know how to write the second two vecotrs since they are not straight along the i and j axes.

I solved it using geometry before and got 240 m. @ 237 degrees.

Any assistance would be greatly appreciated! :smile:
 

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sap_54 said:
Ok, I can solve this using geometry, but I need to knkow how to solve it via physics.
I assume you mean that you want to add the vectors using the method of components.

This site will show you how to find the components of a vector using the properties of a right triangle (sines and cosines): http://hyperphysics.phy-astr.gsu.edu/hbase/vect.html#vec2
 

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