Mechanics: projectile motion with air resistance

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Discussion Overview

The discussion revolves around the mechanics of projectile motion with air resistance, focusing on the accuracy of equations used to model this phenomenon. Participants explore both theoretical aspects and practical applications, including experiments with water rockets.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Experimental/applied

Main Points Raised

  • One participant questions the validity of equations presented on a website for modeling projectile motion with air resistance, particularly regarding the treatment of drag force.
  • Another participant suggests that the equations should include the magnitude of velocity to correctly account for the direction of drag force, proposing a revised equation.
  • A later reply clarifies the vector nature of the velocity and suggests that the drag force should be expressed in terms of the unit vector of velocity.
  • One participant expresses a desire to analyze the performance of a water rocket to determine launch velocity and drag coefficient, seeking advice on how to derive these values from experimental data.
  • Another participant advises measuring both the times to apogee and landing, as well as the x and y coordinates, to estimate the unknowns, while noting the need for multiple trials to improve accuracy.
  • There is a suggestion to use a radar gun to measure terminal speed, but one participant prefers to conduct experiments with minimal equipment.
  • One participant discusses the challenges of finding a closed-form solution due to the nonlinearity of the problem, recommending an iterative approach to estimate the unknowns through educated guesses and comparisons with experimental data.

Areas of Agreement / Disagreement

Participants express differing views on the correctness of the equations for projectile motion with air resistance, with some agreeing on the need for corrections while others remain uncertain about the implications. The discussion on the water rocket experiment also reveals multiple approaches and no consensus on the best method to determine the unknowns.

Contextual Notes

Participants acknowledge limitations in their experimental setups and the potential for measurement errors, emphasizing the need for repeated trials to achieve reliable results.

Who May Find This Useful

This discussion may be of interest to those studying mechanics, particularly in the context of projectile motion and air resistance, as well as individuals conducting experiments in physics with limited resources.

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Hello All,

I was recently intrigued by the site: http://www.lcse.umn.edu/specs/labs/catapult/ which sets about showing a computational solution to the problem of projectile motion with air resistance. I think the site is a great idea, and presented well, but it seems like some of the physics just has to be wrong (their equations are right down the bottom of the page.) Its entirely probable that I'm just misunderstanding it myself, and I'm hoping someone on here can help sort me out. My problem is this:

They solve the problem by dividing the velocity and acceleration into two vectors, and solving for each separately; so velocity v becomes v(x) and v(y), acceleration a becomes a(x) and a(y). Their equation for a(y) reads:

a(y) = (mg - bv(y)^2)/m

where m=mass, g=gravity, and b=drag coefficient. Assuming the usual orientation (positive y is up; negative down) g is presumably a negative number in whatever units pleases you most. But this being the case, then wether the projectile is going up or down (v(y) positive or negative) -bv(y)^2 will always be negative. Which means that air resistance slows the projectile down on its way up - I'm with you so far - and speeds it up on the way back down. Which can't be right, can it?

Can anyone point out where I've got it wrong, or suggest how to fix the equation if I've got it right? Is it just a matter of adjusting the sign of the drag portion of the equation to always oppose the direction of travel?

Thanks for any advice,
 
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You are absolutely right. Their equations are incorrect. They should be:
[tex]m\vec{a}=m\vec{g}-bv^2\hat{v}[/tex]
([itex]\hat{v}[/itex] is the unit vector in the direction of v.) So the y-component is:
[tex]ma_y=mg-b|v|v_y[/tex]

I suggest you inform the people running the website. A clear nonphysical result of their incorrect equations is that the trajectories with and without air resistance cross each other.
 
Ah excellent; I'm not going mad then. Thanks for your help.

Nifty Latex equation thing, let me see if I can manage it; should the following:

krab said:
So the y-component is:
[tex]ma_y=mg-b|v|v_y[/tex]

really read:

[tex]ma_y=mg-b|v_y|v_y[/tex]?

Or is it correct that the unvectored velocity (if you'll pardon me for making up a term) should get worked back into the y-component?

Its not that I'm trying to nitpick, but my understanding of the area is fragile enough that while I expect it should be the y-component only, I'm really none too certain... Thanks again,
 
Last edited:
No. Look again at the vector equation. Realize that [itex]\hat{v}=(v_x/|v|)\hat{i}+(v_y/|v|)\hat{j}[/itex].
 
Aha. Got it now. Thanks.

You've been so helpful I might be so bold as to ask the question that got me started on the projectile/air resistance problem in the first place, because I'm not having much luck on my own. I have a water rocket whose behaviour I'm trying to explain with no more instrumentation than a pocket watch, a protractor, and a measuring tape. What I'd like to be able to do is work backwards from the performance of the rocket and determine the launch velocity and the coefficient of friction for the rocket. I had thought that I should somehow be able to work this out by shooting straight up and measuring the relationship between the time from launch to apogee, and the time from apogee to landing. If I've worked it out correctly the first should be shorter than the second so long as the launch speed is faster than the terminal velocity of the rocket (and I think I can count on that) and I thought perhaps the difference would be indicative of some relationship between the two unknowns (velocity and friction). I can get additional information by firing shots at various angles and measuring the distance they travel or their flight time, though practically timing the apogee is much harder in this case.

Any ideas? Do I have enough information to find both unknowns? Or am I stuck trying to find some way to measure the initial velocity?
 
You should measure not only the times to apogee and landing, but the x and y coordinates for each one. Since you have two unknowns: initial velocity and drag coefficient, those measurements should be enough to estimate the values of the unknowns.
Of course those are very poor informations. In order to estimate the values with any accuracy, you would need several times and coordinates along the trajectory.
Also, remember that your measurements have errors, so you should repeat them several times.
 
If you have access to a sufficiently tall building and a radar gun, you can get the terminal speed independently.
 
Well the purchase of the radar gun is part of what I was trying to avoid - plus I rather like doing experiments in mechanics with only the tools that Newton would have had to work with (give or take the fact that my stopwatch is digital.) But I suspect that I could rig up a bit of a sighting scope with the protractor to measure the height at apogee SGT, and maybe from that and the horiziontal distances at various angles I can work something out.

And yes, I'll have to repeat the experiment quite a few times to get anything like accuracy, but the rocket seems to be remarkably consistent so long as I use the same pressure, which I can measure.
 
If you could have a closed form equation, there would be straightforward to determine the two unknowns by replacing in the equation the x and y coordinates at two distinct time instants.
The nonlinearity of the problem makes impossible to find a closed form equation, so you must work iteratively: Make educated guesses for the values of [tex]v_0[/tex] and b and find the resulting trajectory, working with small time increments (Matlab is just fine for that). Compare your theoretical results with your measurements and use the error to correct your guesses. Repeat until you have a good approximation for your values. Only them shall you make another experiment in order to reduce the measurement errors.
 

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