Mechanics - mass on a circular ramp

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SUMMARY

The discussion focuses on calculating the final velocity of a mass sliding down a quarter-circle ramp with radius 'a' and a coefficient of kinetic friction 'μ'. The teacher simplified the problem by converting it to a flat ramp at a 45-degree angle, but participants sought a more rigorous approach. The correct method involves using tangential acceleration, expressed as 'a = g(cos θ - μ sin θ)', and integrating the resulting equations from 0 to π/2 to determine the final velocity.

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  • Knowledge of kinetic friction and its effects on motion
  • Basic principles of energy conservation in physics
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dusty8683
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the problem we got in class was that an object of mass m was sliding down a quarter-circle ramp (or "quarter pipe) that had a radius a, and a coefficient of kinetic friction "mu". if the mass began down the ramp from rest and continued to the bottom, what would it's final velocity be?

i had no idea how to solve it by the time the teacher worked it out on the board. she simplified it converting it to a flat ramp at an angle of 45 deg above the horizontal. i understand more than well how to work problems of that sort... but how would you go about it the "correct" way??

i've tried integrating the normal force of m*g*cos("theta") WRT theta from "pi" to 3*"pi"/2... which obviously didn't work. I've also tried calculating the unit normal vector of the line r("theta")=a*cos("theta")i+a*sin("theta")j and ("pi" <= "theta" <= 3*"pi"/2) and using that with the normal force which also didn't work.

i don't need this answer for class... i just don't like only knowing how to figure this out the "simplified" way. if you could explain how to do figure this out, i'd appreciate it. thanks.
 
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Consider the poaition where line joining m to the center of the circular path makes an angle [tex]\theta[/tex] with the horizontal. Tengential acceleration of m at this position will be g[tex](cos \theta - \mu sin \theta ).[/tex]
Now if the small tengential displacement is dl = R [tex]d \theta[/tex] then we can write

[tex]a = v \frac {dv}{dl} = g(cos \theta - \mu sin \theta ).[/tex]
gives

[tex]v dv = g(cos \theta - \mu sin \theta ).R d \theta[/tex]

Integrate this for 0 to pi/2
 
If we write
mukundpa said:
[tex]a = v \frac {dv}{dl} = g(cos \theta - \mu sin \theta ).[/tex]
as

[tex]v dv = g(cos \theta - \mu sin \theta ). dl[/tex]

then

[tex]cos \theta dl = dy[/tex] and [tex]sin \theta dl = dx[/tex]

Integrate this for any arbitrary curved path, x = 0 to d and y = 0 to h, I think, you will get a wonderful result.

Just try !
 

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