What is the meaning of i, j, k in vectors?

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Discussion Overview

The discussion centers around the meaning and application of the unit vectors "i, j, k" in vector notation, particularly in the context of physics. Participants explore how these vectors represent components along the x, y, and z axes, and discuss their mathematical properties, including the dot product and its implications.

Discussion Character

  • Conceptual clarification
  • Technical explanation
  • Mathematical reasoning

Main Points Raised

  • One participant inquires about the meaning of "i, j, k" in vectors and their role in expressing vector components along the x, y, and z axes.
  • Another participant confirms that "i, j, k" are indeed unit vectors representing the x, y, and z axes, respectively, and explains how to express vectors in this notation using components.
  • A participant asks for clarification on the properties of the dot product, specifically that i*j=0 and i*i=1, leading to a discussion about orthogonality and projections of vectors.
  • It is noted that the dot product reflects the projection of one vector onto another, with perpendicular vectors yielding a product of zero and parallel vectors yielding a product equal to one.
  • Further elaboration includes how to derive velocity from a position vector expressed in unit vector notation.

Areas of Agreement / Disagreement

Participants generally agree on the definitions and properties of the unit vectors and their mathematical implications, but the discussion remains exploratory with no consensus on deeper applications or interpretations of these concepts.

Contextual Notes

Some assumptions about the understanding of vector notation and mathematical operations are present, but not explicitly stated. The discussion does not resolve all nuances related to the application of these concepts in different contexts.

DB
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i've been reading on the internet about vectors and i keep seeing this stuff about "i, j, k". I am learning vectors in physics but my teacher hasnt mentioned any of this stuff. I've read that if "i, j, k" are the components of the x, y and z axis? and that when u multiply two different letters u get 0 and to like letters u get 1. basically what I am asking is can u help me understand wat these letter means n wat we use them for?

thanks
 
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That's correct. This form of vector expression is called unit vector notation. Vectors can be broken into i j and k, representing the x y and z axes, respectively. Basically it's a more standard way of expressing vectors without any relative angles.

For example, I can express "50 N at an angle of 30 degrees relative to the horizontal" in unit vector notation by finding the x and y components like usual using cos 30 and sin 30 times the magnitude, 50. With unit vector notation, you can just say 43.3i + 25j N (50 cos 30 = 43.3 & 50 sin 30 = 25).

Makes sense?
 
Last edited:
ya thanks z.c, so basically its like saying 43.3 units along the x axis, 25 units along the y?

wat about the fact that i*j=0 and i*i=1?
 
DB said:
wat about the fact that i*j=0 and i*i=1?

The "*" there stands for the "dot product", or "inner product" of the vectors. It is basically an orthogonal proyection; it returns the length of the "shadow" that one vector projects over the other one (where this "shadow" falls perpendicularly to the vector into which you are projecting).

Two vectors with similar direction will have large shadows, almost as long as they are. Two vectors with the same exact direction will have shadows exactly as long as they are (hence i*i=1); finally, vectors perpendicular to each other will not project any shadow on each other (i*j=0).

On intermediate directions, you need a cosine to saw this all together.
 
DB said:
ya thanks z.c, so basically its like saying 43.3 units along the x axis, 25 units along the y?
wat about the fact that i*j=0 and i*i=1?
That's right, and it's convenient to have this form of a combined resultant vector that shows the resultant x, y and z components all together. If we had a k term, we'd have the location along the z axis as well.

Knowing that [tex]v = \frac{dx}{dt}[/tex] (velocity is equal to the derivative of position x with respect to time t), if we have a vector of position in terms of time, we can find velocity by deriving the unit vector.
For example, given [tex]x = 75t^{2}\hat{i} + 1.25t\hat{j}[/tex],
Find velocity by: [tex]v = \frac{d(75t^{2}\hat{i} + 1.25t\hat{j})}{dt}[/tex]
 

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