Recent content by Amsalja

  1. Amsalja

    What is Velocity.length_squared?

    What is Velocity.length_squared? Is it the length axis, or is it something else.
  2. Amsalja

    What is Velocity.length_squared?

    I programmed it and ran it and your right, it is m/s and km/s (Sorry for the typo) And is that the average? If it is then all I need is the ablation. The ablation will have the chaos factor, and I'll just put in a slider or something. Another thing, is drag is able to go below terminal velocity...
  3. Amsalja

    What is Velocity.length_squared?

    I know, but I chose this, and I'm already halfway through. That's the reason why I'm still going. If at the beginning I knew this was what I had to do, I wouldn't have done this. But I didn't, and got halfway through. Oops, you're right, it doesn't matter on time. That source was wrong. I...
  4. Amsalja

    What is Velocity.length_squared?

    isn't acceleration.y = (DragForce / mass) - (gravity * time^2) because another source said normal gravitational acceleration = (gravity * time^2) - DragForce?
  5. Amsalja

    What is Velocity.length_squared?

    Then is this right? If i'm understanding it right? Dragforce.y = 0.5 * AirDensity * pow(Velocity.y, 2) * DragCoefficient * CrossSectionArea Dragforce.x = 0.5 * AirDensity * pow(Velocity.x, 2) * DragCoefficient * CrossSectionArea Dragforce.z = 0.5 * AirDensity * pow(Velocity.z, 2) *...
  6. Amsalja

    What is Velocity.length_squared?

    I apologize. I didn't know I had a poor attitude? I wasn't ... being rude or attempting to. I just... don't need to make a lunar lander game as I already have the program for all of that, and the asteroids clone (i understand how to change velocity and I use vectors, not each .x and .y) taught...
  7. Amsalja

    What is Velocity.length_squared?

    I have all of that. All I need is ablation and accelerating to terminal velocity (minus the engine. I already made another game with asteroids like control (up for thrust, turn left and right for rotation). I don't need any of that in this project. There is no control (aside from choosing...
  8. Amsalja

    What is Velocity.length_squared?

    Thank you for everything. I have to go to bed. See you tomorrow.
  9. Amsalja

    What is Velocity.length_squared?

    It is the Godot Engine $"../blah" is my tree. so my camera3d's y position goes down
  10. Amsalja

    What is Velocity.length_squared?

    I have my own already: https://www.engineeringtoolbox.com/standard-atmosphere-d_604.html
  11. Amsalja

    What is Velocity.length_squared?

    My script: #this is process, it is called every frame, so we need delta to divide it by fps; this allows me to regulate to the time movement / action / time if FPS changes func process(delta): #Camera and Lights go down with your object (and object (position.y) begins falling...
  12. Amsalja

    What is Velocity.length_squared?

    I would think temperature (air and asteroid), friction, air density, velocity, asteroid material, as for the other things. FYI, I don't know ablation rate, and I don't know the speed reduction rate to terminal velocity. All I need are the formulas for them then I can plug them into my script...
  13. Amsalja

    What is Velocity.length_squared?

    I've never taken physics, this is the first real physics project I did, and for path, its just going straight down to Earth, and which newton's equation should I use, i'm sorry, I don't know these
  14. Amsalja

    What is Velocity.length_squared?

    I'm not sure. A source said New Velocity = Current Velocity - TerminalVelocity every second until New Velocity = TerminalVelocity But it doesn't seem right
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