Recent content by master5001

  1. M

    Undergrad Easy Question: Formula for Launch Angle? Projectile Motion.

    On a quick note, just be aware that "the time factored in" is only dependent on your angle of launch from the vertical, not the bearing. That is where my t = 2v/g cos(ψ) came from. That time is basically constant in particular you can choose for your AI to launch at ψ = π/4 for all your...
  2. M

    Undergrad Easy Question: Formula for Launch Angle? Projectile Motion.

    I was just working out the details of this same exact problem for an AI mortar for a game. Here is what I've come up with. I am not using standard spherical coordinates so I have tried to designate my angles using different designations than usual. α is the change in angle from the position of...