Recent content by master5001
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Undergrad Easy Question: Formula for Launch Angle? Projectile Motion.
On a quick note, just be aware that "the time factored in" is only dependent on your angle of launch from the vertical, not the bearing. That is where my t = 2v/g cos(ψ) came from. That time is basically constant in particular you can choose for your AI to launch at ψ = π/4 for all your...- master5001
- Post #9
- Forum: Mechanics
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Undergrad Easy Question: Formula for Launch Angle? Projectile Motion.
I was just working out the details of this same exact problem for an AI mortar for a game. Here is what I've come up with. I am not using standard spherical coordinates so I have tried to designate my angles using different designations than usual. α is the change in angle from the position of...- master5001
- Post #8
- Forum: Mechanics