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Ihsahn
Jan22-04, 01:10 PM
Ok, having studied projectiles over the past few weeks, reaching the "Equation for the path of a projectile stage," I've been presented with the following question. As far as I can see, there isn't enough info to answer the question (unless, of course, its one of those simultaneous equation ones, or I've missed something obvious)

A golf ball is struck from a point O, leaving O with a speed of 21 root 2 m/s. The ball lands, without previously bouncing, at a point A, which is 10 metres below the horizontal plane through O. Find the speed of the ball at the instant it lands at A

In the question, g (Gravity) is taken to be equal to 9.8m/s^2...

Any help would be much appreciated!

Doc Al
Jan22-04, 02:12 PM
There are several ways to solve this. If you've covered conservation of energy, use it.

Assuming you haven't, then considered the x and y components of the velocity separately. And realize that V^2=V_x^2+V_y^2.

Julian Solos
Jan22-04, 02:44 PM
Originally posted by Ihsahn
A golf ball is struck from a point O, leaving O with a speed of 21 root 2 m/s.

Excuse me, but I'm not familiar with the expression 21 root 2. What is it?

Ihsahn
Jan22-04, 03:28 PM
Originally posted by Julian Solos
Excuse me, but I'm not familiar with the expression 21 root 2. What is it?

Sorry if that was unclear, I meant 21 multiplied by the square root of 2.

Doc Al, I don't quite follow... we haven't covered conservation of energy... and I'm unsure how to obtain the x and y components given that we have no angle of projection? Forgive me if its something obvious or simple.

Thanks.

Doc Al
Jan22-04, 03:33 PM
Originally posted by Ihsahn
Doc Al, I don't quite follow... we haven't covered conservation of energy... and I'm unsure how to obtain the x and y components given that we have no angle of projection?
You don't have to know the angle. Call the components V_x and V_y. Now write down the final values of those velocity components. Try it and see what you get. (Hint: Use V_f^2=V_i^2+2as.)

Ihsahn
Jan22-04, 03:57 PM
Again, sorry if this sounds stupid;

We've always evaluated (for example) V_x as V cos a and V_y as V sin a ??

The only thing I can think of from your suggestion is the use of trig identities? Do they play a part?

I'm obviously missing something...

Doc Al
Jan22-04, 06:17 PM
No trig needed. Do you agree that V^2=V_x^2+V_y^2?

So do the following...

1) Find V_{y,f}^2 in terms of V_{y,i}, a, and \Delta y using the kinematic equation given earlier.

2) Realize that V_x^2 is a constant.

3) Add these to get V_f^2.

Julian Solos
Jan22-04, 09:08 PM
A solution (I think [g)] )follows. If you don't want to see it, ignore this post.

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Denote the initial velocity of the golf ball V_{0} and the final velocity V.


We have a relation

V_{0}^2 = V_{x0}^2 + V_{y0}^2.


Substituting V_{0} = 21 \sqrt {2},

we have

882 = V_{x0}^2 + V_{y0}^2.

Therefore,

V_{y0}^2 = 882 - V_{x0}^2.


Ignoring the effect of friction, the x component of the speed of the golf ball remains unchanged throughout its flight.

Thus,

V_{x0} = V_{x}.


The y component of the final speed of the golf ball upon landing is obtained from the following relation:

V_{y}^2 = V_{y0}^2 + 2g (10 \mbox{m})
= (882 - V_{x0}^2) + 196
= 1078 - V_{x0}^2
= 1078 - V_{x}^2.



V^2 = V_{x}^2 + V_{y}^2
= V_{x}^2 + (1078 - V_{x}^2)
= 1078.


V = \sqrt {1078}
= 32.83 \ \mbox{m/s}