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View Full Version : Applying Math in 3D Graphics?


sarah2529
Sep29-09, 02:43 AM
Anyone here can recommend me a book that teaches on how to use mathematics like Integration, and Differentiation? I found one but it just use Linear Algebra which is so common in most books. Gamedev.net's users said that it is use in physics and animation, how can I do that? I don't get how it is done.

Can anyone give me some ideas?

Mark44
Sep29-09, 10:33 AM
What you want is a book on calculus, of which there are a great many.

sarah2529
Sep29-09, 01:55 PM
Vector Calculus is it for the basic start in 3D graphics with Calculus?

Mark44
Sep29-09, 02:03 PM
There is quite a lot of calculus that comes before vector calculus, so I would suggest starting there first.