View Full Version : Pi = 4 : Problem Archimedes?
JaredJames
Dec1-10, 08:48 PM
http://www.lolblog.co.uk/wp-content/uploads/2010/11/1290616506315.jpg
Just thought I'd share this. Don't know if anyone has seen it, but I found it rather amusing.
Disclaimer: I know why it doesn't work and am not trying to push this as some "new" maths.
OmCheeto
Dec1-10, 09:04 PM
http://www.lolblog.co.uk/wp-content/uploads/2010/11/1290616506315.jpg
Just thought I'd share this. Don't know if anyone has seen it, but I found it rather amusing.
Disclaimer: I know why it doesn't work and am not trying to push this as some "new" maths.
Oh dear god. Don't get me started again....
http://www.physicsforums.com/showthread.php?t=450364
And could someone please tell me whether I was wrong or right?!
I'm very insecure.
------------------------------------
NOT!
I just can't remember what that was called. Something accelerating towards infinity, infinitely faster than infinity. (hic!)
Sorry.......
:)
JaredJames
Dec1-10, 09:06 PM
Ah, nevermind then.
Pity, didn't think it would be in the maths section, given what it is.
I always respond to it with "Archimedes here. Yes, I do have a problem with it, *explanation about circumscribing and inscribing* you should view my work."
Mathnomalous
Dec1-10, 09:42 PM
1/3 = .3333333333...
(3) 1/3 = (3) .3333333333...
3/3 = .9999999999...
1 = .9999999999...
:surprised
I have earned a place in the Math Hall of Fame! Btw, I, too, would have a problem if my name was Archimedes; what kind of parent names his kid Archimedes!?
JaredJames
Dec1-10, 09:44 PM
Btw, I, too, would have a problem if my name was Archimedes; what kind of parent names his kid Archimedes!?
I know, poor bugger named after a pump.
The legend
Dec1-10, 09:45 PM
1/3 = .3333333333...
(3) 1/3 = (3) .3333333333...
3/3 = .9999999999...
1 = .9999999999...
The same thing can be done by greatest integer function too...
WHAT!!!
THIS ISN'T THE MATH SECTION??
Mathnomalous
Dec1-10, 09:50 PM
I know, poor bugger named after a pump.
At least they did not name him Pi.
Jimmy Snyder
Dec2-10, 09:25 AM
I suspect that by using appropriate geometrical shapes and a similar limiting argument, you could prove the circumference to be any real number greater than or equal to pi and even prove that the circumference is infinite.
Chi Meson
Dec2-10, 02:18 PM
http://www.lolblog.co.uk/wp-content/uploads/2010/11/1290616506315.jpg
This reminds me of the following logic:
"So,
If she weighs the same as a duck,
then she's made of wood,
and therefore,
A WITCH!"
(Also reminds me of most political logic)
At least they did not name him Pi.
Hey, now! That's the number that I put on my baseball jersey.
What I don't understand is how does it prove Pi = 4!. I didn't get the factorial part.
leroyjenkens
Dec2-10, 02:55 PM
I always round Pi down to 3.
What I don't understand is how does it prove Pi = 4!. I didn't get the factorial part.
it's part of the trolling
it's saying that pi = 4, not pi = 4!
Mathnomalous
Dec2-10, 10:24 PM
Hey, now! That's the number that I put on my baseball jersey.
That is one loooooooooooooooooooooooooooooooooooooooooooong baseball jersey...
That is one loooooooooooooooooooooooooooooooooooooooooooong baseball jersey...
What can I say? I used to be fat.
Mathnomalous
Dec3-10, 12:44 AM
What can I say? I used to be fat.
Infinitesimally fat?
Infinitesimally fat?
His blubber was a fractal. :X
I'll have you know, you young whippersnappers, that I ballooned up to 132 lbs. when I was playing ball. That extra 5 lbs. above my off-season weight was pure muscle.
it's part of the trolling
it's saying that pi = 4, not pi = 4!
man I hope you just got trolled...
Stan Marsh
Dec5-10, 08:16 PM
Archimedes will be really be pissed off when he see his name appear with that face in the last picture.
Mathnomalous
Dec5-10, 09:47 PM
Archimedes will be really be pissed off when he see his name appear with that face in the last picture.
http://ischoolsfndiloy.files.wordpress.com/2009/11/archimedes1.jpg
I see a resemblance.
JaredJames
Dec6-10, 12:10 AM
It's the spitting image of him.
chaoseverlasting
Dec9-10, 08:53 AM
At least they did not name him Pi.
Have you read 'The life of Pi' ? Brilliant book!
Integral
Dec9-10, 11:37 AM
1/3 = .3333333333...
(3) 1/3 = (3) .3333333333...
3/3 = .9999999999...
1 = .9999999999...
:surprised
I have earned a place in the Math Hall of Fame! Btw, I, too, would have a problem if my name was Archimedes; what kind of parent names his kid Archimedes!?
Sorry I don't get it? What is the problem? Why are you surprised at this result? Am I missing some sarcasm?
Sorry I don't get it? What is the problem? Why are you surprised at this result? Am I missing some sarcasm?
I'm in the dark too...:confused:
FlexGunship
Dec9-10, 12:18 PM
Is there such a number as 0.99999....98?
Where the "9" portion repeats forever but the last digit is an "8"??
JaredJames
Dec9-10, 12:25 PM
Where the "9" portion repeats forever but the last digit is an "8"??
Doesn't that contradict itself?
FlexGunship
Dec9-10, 12:55 PM
Doesn't that contradict itself?
http://t2.gstatic.com/images?q=tbn:ANd9GcTQx7khn063sdxeMG4k_iL8K2uwznpyT vn4mSqcUxkw7XA-hbIK
...no...
disregardthat
Dec9-10, 01:12 PM
Where the "9" portion repeats forever but the last digit is an "8"??
Surely there are many such numbers!
Take for example 0.8 = 0.79999...
...
Drakkith
Dec9-10, 07:43 PM
My reasoning is that 0.9999... is NOT equal to 1.
Dividing 1 by 3 is an operation that never completes. You have to infinitely continue the operation. Seems to me that it is similar to dividing by 0. You cant actually do it. The operation isn't allowed or isn't possible. We just use "shorthand" if you will, and say that dividing by 0 is just 0 because it avoids the whole question of why you can't do it.
However, the fraction 1/3 represents 1 part out of 3 parts. Each part is a "Whole Part". 3 pieces put together equal 3/3, or 1 "Whole Thing".
If you slice a pie into 3 pieces, you dont get 0.333...x3, you get 3/3. 3/3 divided by 3 equals 1/3.
Thats just my take on it though. I'm sure many others would disagree. =)
disregardthat
Dec9-10, 07:51 PM
My reasoning is that 0.9999... is NOT equal to 1.
You'll only get this thread locked. Consult the other of 0.9999 != 1 threads on this forum.
Drakkith
Dec9-10, 08:02 PM
You'll only get this thread locked. Consult the other of 0.9999 != 1 threads on this forum.
If my one post gets this thread locked, then so be it. I'm not that concerned about being incorrect, especially here in the General forum.
Edit: After reading a few posts, I'm still not convinced. 0.333... x 3 is also an operation that never ends. How can 0.3333...x3 = 0.999... if you never get a result? Am i missing some kind of rule or something in math that says otherwise?
Edit 2: I don't wanna get this post sidetracked, so don't worry about responding to me. =)
I feel crappy about this, but I feel obliged to repost something:
http://yfrog.com/2hpf2jbj
http://www.lolblog.co.uk/wp-content/uploads/2010/11/1290616506315.jpg
Just thought I'd share this. Don't know if anyone has seen it, but I found it rather amusing.
Disclaimer: I know why it doesn't work and am not trying to push this as some "new" maths.
That can't possibly be right, since e^{\pi} - \pi = 20
FlexGunship
Dec10-10, 07:52 AM
That can't possibly be right, since e^{\pi} - \pi = 20
Well, unless your calculator doesn't work right. At the recommendation of a hilarious XKCD comic, I told students in a programming class to use that as a way to check pi, e, and their exponent functions for a calculator they were writing. If everything were programmed correctly, it should be 20.
http://imgs.xkcd.com/comics/e_to_the_pi_minus_pi.png
JaredJames
Dec10-10, 07:57 AM
Well, unless your calculator doesn't work right. At the recommendation of a hilarious XKCD comic, I told students in a programming class to use that as a way to check pi, e, and their exponent functions for a calculator they were writing. If everything were programmed correctly, it should be 20.
http://imgs.xkcd.com/comics/e_to_the_pi_minus_pi.png
Mine comes out at 19.99909998. I take it that ain't a good thing?
Mine comes out at 19.99909998. I take it that ain't a good thing?
My Post 1460 Versalog comes out to 20. My Faber Castell 2/83N comes out to 20.
I went into engineering in the '60s. I don't care if you had a K&E slip-stick that was X feet long - you had rounding errors. The fictional "precision" afforded by calculators and computers today isn't exemplified in application.
Integral
Dec10-10, 04:32 PM
My reasoning is that 0.9999... is NOT equal to 1.
Nope, it is equal.
Mathnomalous
Dec10-10, 04:59 PM
Nope, it is equal.
The numbers meet somewhere at infinity? I think it is the same reasoning used for π = 4: the square and the circle merge somewhere at infinity. Then again, it is like a modified Zeno's Dichotomy Paradox.
The numbers meet somewhere at infinity? I think it is the same reasoning used for π = 4: the square and the circle merge somewhere at infinity. Then again, it is like a modified Zeno's Dichotomy Paradox.
The pi=4 result is obtained by choosing a bad method to solve the problem. The proper method is to average the perimeter of the outside square and the inside square.
The perimeter of the outside square is 4. The perimeter of the inside square is 2.8284. Average them and you get an approximate value of 3.4142 for pi.
To get a more accurate approximation, cut the corners of the square to make an octagon and make a similar octagon on the inside and average the perimeters (approximate value of 3.188). And so on.
Mathnomalous
Dec10-10, 05:57 PM
Thanks for the correction, BobG.
The numbers meet somewhere at infinity?
That reminds me of another Johnny Hart stroke of brilliance before he degraded into a Jesus-freak. BC set out on a circumnavigation of the world (which is a bit weird because Hart believed that it was flat), dragging a forked stick in order to prove that parallel lines never converge. By the time he returned, of course, it had worn down to being only a single stick.
disregardthat
Dec10-10, 07:51 PM
The numbers meet somewhere at infinity? I think it is the same reasoning used for π = 4: the square and the circle merge somewhere at infinity. Then again, it is like a modified Zeno's Dichotomy Paradox.
In both cases this is a question of limits. http://en.wikipedia.org/wiki/Limit_(mathematics)
Numerical limits are never reached, they are values which e.g. a sequence or a function may approach.
0.9999... is a description of the infinite sum \sum^{\infty}_{n=1}9 \cdot 10^{-n}=0.9+0.09+...
An infinite sum \sum^{\infty}_{n=1} 9 \cdot 10^{-n} is not the result of summing an infinite collection of rational numbers (that is simply nonsense!), but rather defined as the limit \lim_{N \to \infty} \sum^{N}_{n=1}9\cdot 10^{-n}, which happens to be 1. This is because the partial sums \sum^{N}_{n=1}9\cdot 10^{-n} approach 1 as N grows without restriction.
Hence it makes sense as you mentioned to divide 0.999... by 3, as 0.9999/3 is the limit of the partial sums (\sum^{N}_{n=1}9\cdot 10^{-n})/3 = \sum^{N}_{n=1}3\cdot 10^{-n} which approaches 1/3, and may be described by 0.33333...
disregardthat
Dec10-10, 07:56 PM
The pi=4 result is obtained by choosing a bad method to solve the problem. The proper method is to average the perimeter of the outside square and the inside square.
The perimeter of the outside square is 4. The perimeter of the inside square is 2.8284. Average them and you get an approximate value of 3.4142 for pi.
Both methods will yield 4, not pi. You can't assume that a graph "inside" another will give a smaller length, in this case that a jagged path inside a square will have a lesser perimeter than the circle. It is simply not true.
The proper answer is that the length of a differentiable curve is defined as the supremum of the lengths measured by connecting points on the curve with straight lines, that is the supremum of the sum of the lengths of these lines. Approximating with regular polygons accomplishes this, but jagged paths does not.
Although the jagged paths converge uniformly towards the circle, the lengths will not converge to the length of the perimeter. In general we cannot expect this to be true as this example shows.
The pi=4 result is obtained by choosing a bad method to solve the problem. The proper method is to average the perimeter of the outside square and the inside square.
The perimeter of the outside square is 4. The perimeter of the inside square is 2.8284. Average them and you get an approximate value of 3.4142 for pi.
To get a more accurate approximation, cut the corners of the square to make an octagon and make a similar octagon on the inside and average the perimeters (approximate value of 3.188). And so on.
Both methods will yield 4. You can't assume that a graph "inside" another will give a smaller length, in this case that a jagged path inside a square will have a lesser perimeter than the circle. It is simply not true.
The proper answer is that the length of a differentiable curve is defined as the supremum of the lengths measured by connecting points on the curve with straight lines, that is the supremum of the sum of the lengths of these lines. Approximating with regular polygons accomplishes this, but jagged paths does not.
Although the jagged paths converge uniformly towards the circle, the lengths will not converge to the length of the perimeter.
Sloppy terminology, just assuming people would understand what I meant by outside and inside.
The outside square is the square outside the circle with the sides tangent to the circle. The inside square is inside the circle with the corners touching the circle. Likewise the outside octagon and the inside octagon.
In other words, it is approximating with regular polygons since that's the only method Archimedes had available in his era.
(Technically, you could just work with either the outside polygons or the inside polygons, but I think he used both.)
disregardthat
Dec10-10, 08:17 PM
The outside square is the square outside the circle with the sides tangent to the circle. The inside square is inside the circle with the corners touching the circle. Likewise the outside octagon and the inside octagon.
Ok, I thought you were suggesting that you would obtain the correct result by approximating with jagged paths (not polygons) "inside" the circle as well and take the mean value of the limit of the lengths.
(Technically, you could just work with either the outside polygons or the inside polygons, but I think he used both.)
You would only get a lower bound by approximating with inside polygons (as you cannot be sure that the lengths actually converge towards the supremum). The outside polygons would yield an upper bound as well. Both are converging to the same value, so you are sure that both converge to the correct value.
rottenseed
Oct7-11, 01:05 PM
If you draw a straight line of distance 1 inch, is it the same linear distance as a 1 ince line composed of extremely tiny square sine waves like this? _|—|_|—|_|—|_
No, it will not...no matter HOW SMALL those tiny rectangle are. It's the same instance here. Essentially the general fractal outline are not the same as the sum of all the tiny parts!
mccarthyp64
Mar29-12, 06:36 AM
Problem being that repeating gives you an octagon http://upload.wikimedia.org/wikipedia/commons/6/66/Regular_octagon.svg
Instead of a circle, because the side of a circle isn't straight etc.
P.S. I only figured this out 2 days ago
1/3 = .3333333333...
(3) 1/3 = (3) .3333333333...
3/3 = .9999999999...
1 = .9999999999...
:surprised
I have earned a place in the Math Hall of Fame! Btw, I, too, would have a problem if my name was Archimedes; what kind of parent names his kid Archimedes!?
Hopefully this is a joke, if not start learning about infinity..
Drakkith
Apr4-12, 03:42 PM
Hopefully this is a joke, if not start learning about infinity..
Hopefully what is a joke?
Hopefully this is a joke, if not start learning about infinity..
I think the "...." reflects that. :rolleyes:
Char. Limit
Apr4-12, 04:24 PM
Hopefully this is a joke, if not start learning about infinity..
Why does this thread keep getting necro'd?
Drakkith
Apr4-12, 04:57 PM
Why does this thread keep getting necro'd?
Because necromancers are sexy?
shockwave121
May29-12, 06:28 PM
Not rigorous, but accessible and points out the major flaw of using different metrics "freely".
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