View Full Version : Projectile motion problem
pinky2468
Oct12-04, 12:24 PM
I have a question from my practice test that is supposed to be on our midterm, so I want to make sure I am doing it right!
A 10kg projectile is launched from the wall of a canyon at an angle of 30 degrees above the horizon with a velocity of 100m/s. The wall is 1500m above the canyon floor.
a)what is the maximum height achieved by the projectile?
b)what is the impact velocity with the canyon floor?
So, I did part a and I found the x and y components of v...vsin30 and vcos30.
I then found the time and used it it the equation y=Voyt + 1/2at^2 and I got y=128m
So, for part b which equation do I use? If I use pythagorean theorem the answer is 100m/s which is the same as the initial. Is that right? Or do I need to use a different equation?
Pyrrhus
Oct12-04, 12:34 PM
why don't you use conservation of mechanical energy?
\Delta K + \Delta \Omega = 0
For max height, you know Vy = 0, and Vx is constant, so use that. There is gravitational potential energy. You could do it with kinematics, but why bother?
pinky2468
Oct12-04, 12:38 PM
Because, we have not learned that yet so I can't use the equation
ShadowHound
Oct12-04, 12:41 PM
Hmmm, big no on that.
You split the velocity into x-y components which is good, but your choice of formular for part 1 is somewhat questionable. See the question have not given you how long the bullet stays in the air, and therefore you would have 2 unknowns in d=ut + 1/2 at^2. it's still doable but take much more effort in figuring out the t.
Since you're only asked to figure out the height, just consider everyting in y direction. Try instead using v^2 = u^2 +2ad. (v==>final velocity, u ==> initial velocity, a ==> acceleration due to gravity, negative because it's trying to stop the bullet, d ==> distance) set v = 0 since the highest point is when the bullet is no longer going up. and give it a try. (you should get some 500ish answer)
for part b, use the same equation, but set u = 0 since you're calculating the velocity of bullet going from the top of the arc to the ground in the y direction. set d = the answer you have from part a + height of the wall, a = acceleration due to gravity, postive this time because it's accelerating the bullet.
after you figure out the final velocity in y direction, you can just add it with the x-direction velocity (which haven't changed) using pythagorean theorem.
Hope that helps
Pyrrhus
Oct12-04, 12:44 PM
Well in that case, Remember Vy = 0 at max height. if you found the time at max height, then plug it back, show me how you found the time at max height, so i can see if its ok. By the way you got an initial position, Yo = 1500 m
pinky2468
Oct12-04, 01:02 PM
Ok so I figured out the height w/o using the time,
V^2 = Vi^2 +2ay and I still get 128m
Then I used the same equation to get the final velocity of y and I set the initial velocity to 0 and I got 179m/s,
Then I used the pythagorean theorem to get the final velocity 199m/s
Does that seem right?
Pyrrhus
Oct12-04, 01:04 PM
You're not taking into account the initial Y.
pinky2468
Oct12-04, 01:09 PM
I used the same Vx because it stays constant right? Vcos30= 87m/s
Pyrrhus
Oct12-04, 01:20 PM
Vx stays constant, yes
pinky2468
Oct12-04, 01:31 PM
So, was my answer right or am I still doing something wrong inthe final equation?
ShadowHound
Oct12-04, 01:51 PM
Ok so I figured out the height w/o using the time,
V^2 = Vi^2 +2ay and I still get 128m
Does that seem right?
yeah, that's about right, I forgot the Sin whe I did my sketch.
pinky2468
Oct12-04, 01:52 PM
I did take into account the initial y... I added it to the y I found in part a for the equation to find the final velocity of y
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