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I am to write an agent to play the game Gomoku, for an assignment. Does anyone know any basic rules/heuristics I might use?
Greg Bernhardt
Aug21-03, 01:46 PM
Does this help?
http://www.ai-forum.org/topic.asp?forum_id=1&topic_id=8035
Thanks for the link.
So far I have done a search for my agent. It returns the best move from a brute force search. However, I have absolutely no idea how to write heuristics for it. Can anyone give me an example (for this game, five-in-a-row or connect-5) of a heuristics function in LISP/CLISP?
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