View Full Version : unit vectors
queenstudy
Nov19-11, 03:34 AM
can i get some help in how i can convert from cartesian to cylindrical and spherical unit vectors and vice versa ???? thank you
I like Serena
Nov19-11, 04:02 AM
Here's a table that shows all the conversions:
http://en.wikipedia.org/wiki/Del_in_cylindrical_and_spherical_coordinates
That is, the conversions of the vectors, as well as the conversions of the unit vectors.
queenstudy
Nov19-11, 07:01 AM
i mean with proofs because i already read that website page
I like Serena
Nov19-11, 08:39 AM
i mean with proofs because i already read that website page
Hmm, well, you can basically read them directly off the drawing of the coordinates.
Is there any one in particular for which you would like an explanation?
queenstudy
Nov19-11, 12:16 PM
yes
in the definition of unit vectors how did we get the cartesian coordinates in terms of cylinderical coordinates
I like Serena
Nov19-11, 12:51 PM
yes
in the definition of unit vectors how did we get the cartesian coordinates in terms of cylinderical coordinates
Do you mean:
\begin{matrix}
\mathbf{\hat x} & = & \cos\phi\boldsymbol{\hat \rho}-\sin\phi\boldsymbol{\hat\phi} \\
\mathbf{\hat y} & = & \sin\phi\boldsymbol{\hat \rho}+\cos\phi\boldsymbol{\hat\phi} \\
\mathbf{\hat z} & = & \mathbf{\hat z}
\end{matrix}
?
queenstudy
Nov19-11, 02:14 PM
yes please because we know how the opposite happens
I like Serena
Nov19-11, 06:14 PM
yes please because we know how the opposite happens
The only interesting ones are \mathbf{\hat x} and \mathbf{\hat y}.
So we're actually talking about 2-dimensional polar coordinates.
Here's one way to derive the unit vectors.
\boldsymbol{\hat \rho} corresponds in this case with the vector from the origin to a point on the unit circle at angle \phi.
The vector \boldsymbol{\hat \rho} can be seen as the result of a rotation of \mathbf{\hat x} over an angle of \phi.
Or in reverse, the vector \mathbf{\hat x} is the result of a rotation of \boldsymbol{\hat \rho} over an angle of -\phi.
Similarly the vector \mathbf{\hat y} is the result of a rotation of \boldsymbol{\hat \phi} over an angle of -\phi.
We need the rotation matrix for an angle \phi is to get what we want:
R = \begin{pmatrix}\cos \phi & -\sin \phi \\ \sin \phi & \cos \phi \end{pmatrix}
Multiply R with \boldsymbol{\hat \rho} and \boldsymbol{\hat \phi} and the result rolls out:
\begin{matrix}
\mathbf{\hat x} & = & \cos\phi\boldsymbol{\hat \rho}-\sin\phi\boldsymbol{\hat\phi} \\
\mathbf{\hat y} & = & \sin\phi\boldsymbol{\hat \rho}+\cos\phi\boldsymbol{\hat\phi}
\end{matrix}
queenstudy
Nov20-11, 06:02 AM
i know how raw and phy are in terms of x hat and y hat how did you change that to the last line im still not getting the idea??
I like Serena
Nov20-11, 12:07 PM
i know how raw and phy are in terms of x hat and y hat how did you change that to the last line im still not getting the idea??
How about this:
Apparently you already know:
\begin{matrix}
\boldsymbol{\hat \rho} & = & \cos\phi\mathbf{\hat x}+\sin\phi \mathbf{\hat y}\\
\boldsymbol{\hat\phi} & = & -\sin\phi\mathbf{\hat x}+\cos\phi \mathbf{\hat y}
\end{matrix}
Which is:
\begin{pmatrix} \boldsymbol{\hat \rho} \\ \boldsymbol{\hat\phi} \end{pmatrix} = \begin{pmatrix}
\cos \phi & \sin \phi \\
-\sin \phi & \cos \phi \end{pmatrix}
\begin{pmatrix} \mathbf{\hat x} \\ \mathbf{\hat y} \end{pmatrix}
The inverse is:
\begin{pmatrix} \mathbf{\hat x} \\ \mathbf{\hat y} \end{pmatrix} = \begin{pmatrix}
\cos \phi & -\sin \phi \\
\sin \phi & \cos \phi \end{pmatrix}
\begin{pmatrix} \boldsymbol{\hat \rho} \\ \boldsymbol{\hat\phi} \end{pmatrix}
queenstudy
Nov20-11, 01:26 PM
ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh now i get it okay okay thank you alotttttttttttttttttttt
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