Economics of artificial societies

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Discussion Overview

The discussion revolves around the economics of artificial societies, specifically using video games like World of Warcraft as a case study. Participants explore the potential for these virtual economies to serve as testing grounds for economic theories, comparing them to real-world economic models.

Discussion Character

  • Exploratory, Conceptual clarification, Debate/contested

Main Points Raised

  • One participant suggests that the economics of video games may provide interesting insights into economic theories, given their dynamic nature.
  • Another participant argues that video game economies should not differ fundamentally from traditional economic models, proposing that they are simply subsets of broader economic theories.
  • A different viewpoint posits that the simplicity of virtual economies could allow for easier testing of various economic theories and responses to stimuli, although the complexity of the game itself remains uncertain.
  • One participant expresses curiosity about the viability of using such artificial worlds for economic experimentation, questioning whether the idea is sound.
  • A later reply acknowledges the idea as interesting without providing further elaboration.

Areas of Agreement / Disagreement

Participants do not reach a consensus, as there are competing views on the applicability and relevance of economic theories to virtual economies. Some see potential for testing theories, while others question the fundamental differences between virtual and real-world economies.

Contextual Notes

Participants express uncertainty regarding the complexity of the game and its economy, as well as the implications of using artificial societies for economic experimentation.

Who May Find This Useful

Readers interested in economics, game design, virtual economies, and the intersection of social sciences and technology may find this discussion relevant.

Norman
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So after reading an article on slashdot about World of Warcraft (WOW) and how people are mining gold in the game then selling the gold on ebay to other players for ingame use, I got to thinking on if there were any studies done on these artificial worlds and their economics? I tried searching the net, but I couldn't find anything. Anyways, I know that economics is kind of a science in its infancy (as in it doesn't deal well with systems outside of equilibrium), but it seems that these artificial worlds that are growing and dynamic would make for some interesting tests of economic theories, maybe? I really know very little about economics (I am a doctoral student in physics) but I thought it might be a good idea... what does anyone around here who might know about this stuff actually think?
 
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I don't see how the economics of a video game could be any different from any other economic model. I am not an economist, but I would assume that any theory of economics would be a subset of the entire economy, just like any physics theory or equation is a subset of a hypothetical GUT.

Briefly, a model used for Walmart could well be used for a Warcraft society. The latter being a much, much, much simpler case, just like F=GMm/r2 is much simpler than GR's gravity equations.
 
My idea would be since this is theoretically a simpler system (I don't know in fact if it is) that it may be easier to test different theories of economics on. Or to see how this economy differs from real world economies. You could also artificially mess with the economy without having any catastrophic (at least to the real world) ramifications to see how it responds to different stimuli, etc. Now I am not even sure if this makes any sense in terms of economics, but what I understand is that there are competing economic theories and this could be a testing ground for them. Whether this Warcraft world is complex enough to be useful, I don't know since I have no idea what the game is like. It was just an idea and I was wondering if it was complete rubish or not.
 
That's a very interesting idea.
 

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