How Many Angles Can a Quaternion Represent in 3D Space?

Click For Summary

Homework Help Overview

The discussion revolves around the representation of angles in quaternions, a mathematical construct used in 3D space. Participants explore the relationship between quaternions and angles, comparing them to complex numbers and questioning how many angles a quaternion can represent.

Discussion Character

  • Conceptual clarification, Assumption checking, Mixed

Approaches and Questions Raised

  • Participants examine the expression of quaternions in terms of angles and question the validity of certain representations. There is a discussion about the limitations of cosine and sine functions in relation to quaternion components. Some participants suggest that quaternions can represent a single angle, while others explore the implications of using unit quaternions.

Discussion Status

The conversation is ongoing, with participants providing insights and questioning each other's reasoning. Some guidance has been offered regarding the use of unit quaternions and their properties, but no consensus has been reached on the number of angles a quaternion can represent.

Contextual Notes

There are indications of confusion regarding the generalization of complex numbers to quaternions, particularly in how angles are represented and the constraints on quaternion components. The discussion includes references to the mathematical properties of quaternions and their applications in vector transformations.

Raparicio
Messages
115
Reaction score
0
Dear Friends,

I've read about quaternions, and they can be expresed in 4 terms or in angles like this:

[tex]a + ib + jc + kd = cos \theta + \vec{v} sin \theta[/tex]

Quaternions are a generalization of the complex numbers, but in 3D. My question is about angles. For example, with a complex number, we can write:

[tex]a + ib = sin \theta + i \theta[/tex]

By generalization, is this ok?

[tex]a + ib + jc + kd = cos \theta + i sin \theta + j sin \theta + k sin \theta[/tex]

By other hand, we can take the angles in complex numbers like:

[tex]a + ib = cos \theta + i sin \theta[/tex] --> Only one angle

how much angles has a quaternion? has angle with the real part?

my best reggards.
 
Last edited:
Physics news on Phys.org
quaternion represents 1 angle...it represents a matrix rotation

you can multiple quaternions to get another quaternion just like you
can multiple M*M
 
Raparicio:

I'm not sure you're correct.

Raparicio said:
[tex]a + ib + jc + kd = cos \theta + \vec{v} sin \theta[/tex]

I do not think that would work, since the possible values of [itex]\cos \theta[/itex] are limited to values between 1 and -1, while [itex]a[/itex], for example, has no such limit.

For example, with a complex number, we can write:

[tex]a + ib = sin \theta + i \theta[/tex]

That is incorrect for general a and b, because you can see by inspection that it requires

[tex]a=\sin \theta, b=\theta[/tex]

which would mean [itex]a=\sin b[/itex], which need not be true for a general complex number.

[tex]a + ib + jc + kd = cos \theta + i sin \theta + j sin \theta + k sin \theta[/tex]

Again, that's wrong, because it implies that b=c=d, which need not be true for a general quaternion.

By other hand, we can take the angles in complex numbers like:

[tex]a + ib = cos \theta + i sin \theta[/tex] --> Only one angle

Actually, this isn't general enough. You need

[tex]a + ib = r [cos \theta + i sin \theta][/tex]

(i.e. an extra parameter, [itex]r[/itex], is requied).
 
Raparicio said:
Dear Friends,

I've read about quaternions, and they can be expresed in 4 terms or in angles like this:

[tex]a + ib + jc + kd = cos \theta + \vec{v} sin \theta[/tex]

Quaternions are a generalization of the complex numbers, but in 3D. My question is about angles. For example, with a complex number, we can write:

[tex]a + ib = sin \theta + i \theta[/tex]

By generalization, is this ok?

[tex]a + ib + jc + kd = cos \theta + i sin \theta + j sin \theta + k sin \theta[/tex]

By other hand, we can take the angles in complex numbers like:

[tex]a + ib = cos \theta + i sin \theta[/tex] --> Only one angle

how much angles has a quaternion? has angle with the real part?

my best reggards.
Almost correct.

If [tex]\vec{v}=ib + jc + kd[/tex]
Then [tex]cos \theta + \vec{v} sin \theta=\cos \theta + ib \sin \theta + jc \sin \theta + kd \sin \theta[/tex]
 
exponencial

BobG said:
Almost correct.

If [tex]\vec{v}=ib + jc + kd[/tex]
Then [tex]cos \theta + \vec{v} sin \theta=\cos \theta + ib \sin \theta + jc \sin \theta + kd \sin \theta[/tex]

Aha!

And in exponential:

Then [tex]a·cos \theta · e^{ib \theta + jc \theta + kd \theta[/tex] ?
 
Raparicio said:
Aha!

And in exponential:

Then [tex]a·cos \theta · e^{ib \theta + jc \theta + kd \theta[/tex] ?
I'm not positive if you're talking about quaternions in general.

However, what you're doing is normally used with unit quaternions. They'll always have a magnitude of 1. As nuerocomp2003 mentioned, they're used for vector transformation. The change the angles associated with the vector they're used on, but dont' change the magnitude of the vector they're used on.

With that in mind, I'm pretty sure you'll wind up simply with:

[tex]e^{(u \theta)}[/tex] where u is the unit vector whose i,j,k components are the direction cosines of the unit vector.

In other words, the [tex]a \cos \theta[/tex] part is not correct for a unit quaternion. The exponent part is correct.
 
exactly

BobG said:
I'm not positive if you're talking about quaternions in general.

However, what you're doing is normally used with unit quaternions. With that in mind, I'm pretty sure you'll wind up simply with:

[tex]e^{(u \theta)}[/tex] where u is the unit vector whose i,j,k components are the direction cosines of the unit vector.

Exactly! (im talking about unit quaternions).
 

Similar threads

Replies
1
Views
2K
  • · Replies 24 ·
Replies
24
Views
3K
Replies
1
Views
1K
  • · Replies 4 ·
Replies
4
Views
2K
Replies
5
Views
1K
Replies
1
Views
3K
  • · Replies 3 ·
Replies
3
Views
3K
Replies
21
Views
3K
  • · Replies 21 ·
Replies
21
Views
3K
Replies
3
Views
2K