View Full Version : Micrsoft Sabotaging Opengl
Windows Vista will require Directx translation of opengl calls in order to use the aero composite engine. The cost of the translation is a 50% performance reduction. You can still run opengl without aero enabled at full speed but you won't get the drop shadows, transparencies, and other window effects.
http://www.opengl.org/
neurocomp2003
Aug8-05, 08:18 PM
wow, hmmm maybe its time for me to install linux and jsut work a linux box.
PerennialII
Aug10-05, 01:19 AM
yeah, sounds like more 'high end' stuff (or the little that is still done under win) to flow to other OSs if this joke goes through.
FulhamFan3
Aug12-05, 11:28 AM
wow, hmmm maybe its time for me to install linux and jsut work a linux box.
So you can play all the games released for linux?
dduardo
Aug12-05, 02:22 PM
So you can play all the games released for linux?
That's where Cedega comes in:
http://www.transgaming.com/
russ_watters
Aug13-05, 12:06 AM
Microsoft has been after OpenGL for years - OpenGL's pie is the reason DirectX exists in the first place. DirectX has slowly taken over gaming, but it hasn't made much of a dent into professional 3d. I'm anxious to see what this will do to the professional 3d situation.
dduardo
Aug13-05, 12:19 AM
If microsoft can force programmers to exclusively use Directx, then they are not only disrupting opengl, but Linux and Apple as well. They are basically killing two birds with one stone. Purely from a business standpoint this is a good strategy.
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