Denote the initial speed of a cannon ball fired from a battleship

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Homework Help Overview

The discussion revolves around determining the initial speed of a cannonball fired from a battleship, particularly focusing on the projectile's time of flight and maximum height when launched at a 45-degree angle.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss various expressions for the time of flight and question which is correct. There is an emphasis on the importance of the y-component of the initial velocity for calculating time of flight and maximum height.

Discussion Status

Some participants have provided guidance on how to approach finding the time of flight and maximum height, while others are exploring the implications of the y-component of velocity and the effects of gravitational acceleration. There is a mix of attempts to clarify concepts and calculations without reaching a definitive conclusion.

Contextual Notes

Participants are working within the constraints of a homework problem, focusing on the physics of projectile motion without providing complete solutions. The discussion includes various expressions for time of flight, indicating potential confusion or multiple interpretations of the problem.

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denote the initial speed of a cannon ball fired from a battleship as Vo. when the initial projectile angle is 45 degrees with respect to the horizontal, it gives a maximum range of R.
the time of flight of the cannonball for this maximum range R is given by
1.t=(1/3^1/2)vo/g
2.t=3^1/2(vo/g)
3.t=2^1/2(vo/g)
4.t=2(vo/g)
5.t=1/2(vo/g)
6.1/(2^1/2)(vo/g)
7.t=4(vo/g)
8.t=(1/4)(vo/g)
9.t=(2/3)(vo/g)
 
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So, what have you done? Which option to you is correct?
Because you just need to find the time of flight, you don't need the x-component of your initial velocity, you just need the y-component of the initial velocity. So first, you can try to find out the y-component of the velocity.
Then, note that the object has the acceleration of g (downard). Can you find out the time in flight of the object?
Viet Dao,
 
thanks

thank you viet dao, i figured it out.
 
?

but now how do you find max height?
do u use y=voyt + 1/2gt^2?
 
The y-component of the velocity makes the object go up or down.
Because the object has the acceleration of g (downward), so the y-component of the initial velocity decreases, and the object moves upwards slowlier and slowlier, finally when the y-component of the velocity is 0 (m / s). The object's at its max height, because, right after that, it will start accelerate downwards (ie, it no longer moves upwards).
You can use:
vf2 = vi2 + 2ad
Here a = -g (if you choose the positive direction upward).
vi is the object's initial velocity.
vf is the object's final velocity.
Here, you just need the y-component, so the vi is the y-component of the initial velocity.
vf = 0 m / s. It's when the object's velocity has no more y-component.
You can use that and solve for d, which's the object's max height.
Viet Dao,
 

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