Linear Algebra: Projection Theortical Problem

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Homework Help Overview

The discussion revolves around a linear algebra problem involving the projection of a vector A along a direction V onto a plane P defined by a normal vector n. The original poster expresses difficulty in deriving a general formula for the image of A after projection.

Discussion Character

  • Exploratory, Assumption checking, Conceptual clarification

Approaches and Questions Raised

  • Participants discuss the relationship between vector A, direction V, and the normal vector n, with some suggesting the use of dot products to eliminate variables. Others express confusion about the distinction between projecting A onto V and projecting A onto the plane.

Discussion Status

There is ongoing exploration of the problem, with participants questioning the feasibility of projecting A onto the plane by simply adding a multiple of V. Some guidance is offered regarding the geometric implications of such projections, but no consensus has been reached on a definitive approach.

Contextual Notes

Participants note that if vector V lies in the plane P, adding a multiple of V to A may not yield a vector in P, raising questions about the geometric interpretation of the projection. The discussion also highlights the need for clarity in understanding the definitions and relationships involved in the projection process.

xenogizmo
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Hey Everyone,
I have this question that's been giving me a hard time, I don't really know how to do it.

"Let A be an arbitrary vector. It may be projected along a direction V on the plane P with normal vector n. What is its image A` ?"

I know that A + lamda*V = A` , and that we have to do something with normal vector (perhaps a dot product with A` to eliminate lamda from the equation) to get a general formula for this situation, however I am unable to get an answer, any help would be greatly appreciated, thanks!

A.Z.H
 
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[tex]\text{proj}_{\vec{v}}\vec{a}=\frac{\left(\vec{a},\vec{u}\right)}{\left(\vec{u},\vec{u}\right)}\,\vec{u}[/tex]

...where (x,y) is an inner product (a dot product in this case).
 
Last edited:
apmcavoy said:
[tex]\text{proj}_{\vec{v}}\vec{a}=\frac{\left(\vec{a},\vec{u}\right)}{\left(\vec{u},\vec{u}\right)}\hat{u}[/tex]

...where (x,y) is an inner product (a dot product in this case).

That's not really what's being asked in the question, we don't want the projection of A onto V, we just want an a general expression for projecting A on the plane by just adding a multipe of V to it.
Any ideas? :frown:
 
xenogizmo said:
Im sorry I didnt really understand what you solution meant, could you please phrase it a bit more clearly? And how did you obtain that result?
Thank you very much!

The component (the lenth of the "shadow" cast upon the vector v) will be equal to |a|cosθ (just use trig for that). This can be written in a more convenient form like so:

[tex]\text{comp}_{\vec{v}}\vec{a}=|a|\cos{\theta}=\frac{|a||v|\cos{\theta}}{|v|}=\frac{\vec{a}\cdot\vec{b}}{|v|}[/tex]

...now you want to find the component, which is just the vector with the above magnitude in the direction of v. To do this, just multiply the component by the unit vector in the direction of v, which is:

[tex]\hat{v}=\frac{\vec{v}}{|v|}[/tex]

[tex]\text{proj}_{\vec{v}}\vec{a}=\frac{\vec{a}\cdot\vec{v}}{|v|}\,\frac{\vec{v}}{|v|}=\frac{\vec{a}\cdot\vec{v}}{\vec{v}\cdot\vec{v}}\,\vec{v}[/tex]

...using the fact that [itex]|v|^2=\vec{v}\cdot\vec{v}[/itex].

Do you understand?
 
xenogizmo said:
That's not really what's being asked in the question, we don't want the projection of A onto V, we just want an a general expression for projecting A on the plane by just adding a multipe of V to it.
Any ideas? :frown:

Since you changed your response since my last post:

If v is in the plane P and A is not, there is no way (that I know of) to just add a multiple of v to A and have the resulting vector be in P. It doesn't make sense geometrically (that multiple would have to have an infinite magnitude).
 
apmcavoy said:
Since you changed your response since my last post:

If v is in the plane P and A is not, there is no way (that I know of) to just add a multiple of v to A and have the resulting vector be in P. It doesn't make sense geometrically (that multiple would have to have an infinite magnitude).

Hmmmm, yes you are right, if it is in the plane it's impossible.
Im really sorry for all your trouble, I really appreciate your help!
But assuming V is not in the plane, would it be possible? :smile:
 
xenogizmo said:
Hmmmm, yes you are right, if it is in the plane it's impossible.
Im really sorry for all your trouble, I really appreciate your help!
But assuming V is not in the plane, would it be possible? :smile:

Well you can always find a plane which v would be in. I recommend just going with the definition of a projection on this one. Sorry I can't help any more, maybe someone else here can.
 

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