Using TI-89 Plus or computer-based packages to get the moment of inertia

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Discussion Overview

The discussion revolves around methods for calculating the moment of inertia for geometric shapes such as cylinders, cones, and spheres using a TI-89 Plus graphics calculator and various computer-based packages. Participants explore both theoretical and practical approaches to this problem.

Discussion Character

  • Exploratory
  • Technical explanation
  • Homework-related

Main Points Raised

  • One participant seeks suggestions for calculating the moment of inertia using a TI-89 Plus calculator or computer software, expressing uncertainty about creating a program for this purpose.
  • Another participant suggests that since the objects are regular and symmetrical, one could integrate to obtain the formula for moment of inertia, specifically mentioning the integral of r² dm.
  • A participant questions the meaning of integrating to obtain the formula, asking whether it involves integrating the volume and whether it is possible to calculate the moment of inertia without prior integration, simply by inputting parameters like radius or height.
  • In response to the previous question, a participant implies that one could find the necessary formulas online, directing to a specific webpage for reference.

Areas of Agreement / Disagreement

The discussion does not reach a consensus, as participants express differing levels of understanding regarding the integration process and the use of calculators or software for calculating moment of inertia.

Contextual Notes

Participants exhibit varying degrees of familiarity with the concepts of moment of inertia and integration, leading to questions about the prerequisites for using computational tools effectively. There is also a reliance on external resources for formula retrieval.

Who May Find This Useful

This discussion may be useful for students or individuals interested in learning how to calculate moment of inertia using calculators or software, particularly those who are exploring the integration process in physics.

vInCEE-j
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can anyone suggest ways on how to calculate the moment of inertia using:
1) graphics calculator [TI-89 plus] and/or
2) any computer-based packages
for a cylinder, cone and sphere?
I believe that a program can be created in my graphics but i don't seem know how to create such a complicated one. if anyone can suggest steps, even if simple, please do so.
thanks
 
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Since they are regular and symmetrical objects, you could just integrate and obtain the formula and put the formula in the computer program.
[tex]\int r^2 dm[/tex]
 
First, what does "you could just integreate and obtain the formula" mean? do i intergrate the volume of it or what?

second, is it possible to calculate the moment of inertia using Ti-89 or any computer program from scracth without me integrating it and putting the formula in the computer program? Is there a way where i can just simply type in (eg. r or h)?
 
vInCEE-j said:
First, what does "you could just integreate and obtain the formula" mean? do i intergrate the volume of it or what?
second, is it possible to calculate the moment of inertia using Ti-89 or any computer program from scracth without me integrating it and putting the formula in the computer program? Is there a way where i can just simply type in (eg. r or h)?

So basically you are asking "How do I get the formulas without knowing anything at all about moment of inertia"- and the answer is: use "google".

The formulas are given about halfway down this page:
http://scienceworld.wolfram.com/physics/MomentofInertia.html
 

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