My teacher said to forget about learning how to sketch, so that's out. Is the normal to the plane (1,0,0) then? So (0,4,0) and (0,0,2) are both on the plane. How would I stick those points on a plane with a Cartesian equation of x=0, then? I need to get a Dvalue, which I can get from points, I know, but when the equation is 1x + 0y + 0z + D, would the intercepts kind of not really matter? The Dvalue would be 0, so the equation would be x=0, right? Or am I wrong about the normal again? Or am I supposed to be looking for the direction vector formed by the two intercepts and use that as my normal?
