Virtual World Integration and Social Networking

In summary, the conversation discussed the idea of being able to transport virtual world avatars between different virtual worlds. This has been a desirable concept for a long time, where avatars would have property and free speech rights in all worlds and be able to move freely. However, there may be difficulties in protecting usernames across games, and there may be a need for a registry agency similar to OpenID for gaming. It was also mentioned that brand-name copyrights are not protected on search engines, which raises concerns about the protection of avatar names in different games.
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An interesting idea came up in my class last week about the future transportability of virtual world avatars into other virtual worlds. *For years this has been one of the elements of a utopian virtual future, where all avatars have property and free speech rights and they can all move back and forth between worlds. [...]http://stats.wordpress.com/b.gif?host=virtualnavigator.wordpress.com&blog=11498882&post=31&subd=virtualnavigator&ref=&feed=1

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I think it would be at least useful to protect a username across games. There would likely need to be some sort of registry agency making sure people are up to date on their accounts. Something like http://www.openid.net for gaming.
 
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I recently read that brand-name copyrights are not protected on search engines. That doesn't offer much hope for protection of Avatar names in different games.
 

1. What is virtual world integration and social networking?

Virtual world integration and social networking is the combination of virtual reality technology and social media platforms. It allows users to interact with each other in a simulated environment, creating a more immersive and social experience.

2. How does virtual world integration and social networking benefit users?

This technology allows users to connect and interact with others from all over the world, regardless of physical location. It also offers a more engaging and interactive experience compared to traditional social media.

3. What is the potential impact of virtual world integration and social networking on society?

Virtual world integration and social networking has the potential to break down barriers and bring people together, fostering communication and understanding. It also has the potential to revolutionize industries such as education, healthcare, and business.

4. What are some examples of virtual world integration and social networking platforms?

Some popular examples include Second Life, VRChat, and AltspaceVR. Social media platforms such as Facebook and Instagram also offer virtual reality features.

5. What are the potential risks and challenges associated with virtual world integration and social networking?

Privacy and security concerns, as well as the potential for addiction and loss of real-world connections, are some of the challenges associated with this technology. It also raises ethical questions about the blurring of reality and virtuality.

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