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Freefall with drag |
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| Aug16-12, 06:58 AM | #1 |
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Freefall with drag
I am looking at the problem of a freefalling sphere and want to calculate time taken to fall a distance. I want to model drag as well as take account of the varying density in the atmosphere.
I am using Drag = 1/2*A*Cd*v2*ρ; A - cross-sectional area, Cd - drag coefficient, v2 - velocity squared and ρ - air density. I have been able to form a DE and solve it for v and s (distance) but this assumes a constant density of air. I am also having trouble with the hyperbolic trig functions so think i might be taking a 'large hammer to break a small nut'. Any ideas on how to simplify this or is the DE the right way to approach? |
| Aug16-12, 07:12 AM | #2 |
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The simplest model I've seen just adds a drag proportional to the cube of the instantanious speed.
If you have a problem with density not being contant just replace that part with a function that describes how the density varies. You thinking of something like free-fall from near-space? |
| Aug16-12, 08:03 AM | #3 |
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Thanks for the reply.
With the simple model you mention, does the drag proportional to v3 replace the drag proportional to v2? With regards to the function for density, I think the calculus is getting too complicated. I am looking at freefall near space and want to model time taken to return the earth's surface. |
| Aug16-12, 08:30 PM | #4 |
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Freefall with dragIn general you can make any model you feel you can get away with. drag has form kf(x)v^2: k = constant so you'll be solving [tex]m\frac{d^2y}{dt^2} = mg-k\rho(y)\left ( \frac{dy}{dt}\right )^2[/tex] ... you'll have to make an approximation for the air density function anyway ... but you don't need a general solution: you could do this numerically! |
| Aug16-12, 09:53 PM | #5 |
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If you're modelling a small spehere that means you're probably modelling some type of asteroid. It can't be a spacecraft because they wouldn't follow such a trajectory. If it is an asteroid, what about modelling the reduction in mass due to break up in the atmosphere?
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| Aug24-12, 12:16 PM | #6 |
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The hyperbolic function the correct one, there is no simpler solution.
Something like V(t) = Vmax*atanh(...*t) with Vmax limited by drag and x(t) = log(acos(...*t)) if I remember properly. That was at constant density. If density varies, you need to model it first, like exp(-height), but then the problem is probably too complicated for hand calculation. One more difficulty: the sphere has no constant Cx. It varies a lot with Reynold's number. The best-known physicists were historically fooled with that. It's because the place where the stream rips off wanders a lot. The corrugated golf ball avoids this, and also decreases its drag. |
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| atmosphere, distance, drag, freefall, time |
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