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Realistic space flight simulator iOS 
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#1
Jan2113, 03:16 PM

P: 1

Hey everyone,
I've been looking for a space flight simulator to play around with that simulates real physic, or at least as much as possible...and I came across http://www.spacesimulator.com the other day. They say the physics and the orbital mechanics is 'real', but I'm no expert so how can I tell if it really is based on real physics or if it's just clever editing? Any ideas? Thanks, 


#2
Jan2313, 01:38 PM

Mentor
P: 11,917

Looks a bit like the orbiter.
Concerning orbital mechanics: The real physics (well, Newtonian mechanics) is the easiest way to implement that, so I would assume a realistic physics there. Atmospheric drag and similar issues are more problematic, you have to use some approximations there to keep calculations simple. A clever model will be so close to reality that you cannot see the difference unless you get access to the source code. Ideas how to check orbital mechanics:  Fly in an orbit around sun far away from planets, compare orbital period, velocity and so on to real orbits (test of twobody mechanics and the used numerical methods in general)  Fly to a lagrangian point, see if it works like the real points (test of influences of 2 objects at the same time) 


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