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Originally posted by Iacchus32
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The fact that we can take things and quantify them (i.e., the laws of physics), suggests that yes, there is a design element involved. For then we'll take these same quantifications and go off and "design" our own realities. [/QUOTE]
From TalkOrigins.org - Design Is Detectable:
Claim CI100:
Life looks intelligently designed because of its complexity and arrangement. As a watch implies a watchmaker, so life requires a designer.
Source:
Paley, William, Natural Theology, 1802.
Kenyon, Dean H. and P. William Davis, 1990, Of Pandas and People. Haughton Pub. Co.
Response:
- According to the definition of design, we must determine something about the design process in order to infer design. We do this by observing the design in process or by comparing with the results of known designs. The only example of known intelligent design we have is human design. Life does not look man-made.
- Nobody argues that life is complicated. However, complexity is not the same as design. There are simple things which are designed and complex things which originate naturally. Complexity does not imply design; in fact, simplicity is a design goal in most designs.
- In most cases, the inference of design is made because people can't envision an alternative. This is simply the argument from incredulity. Historically, supernatural design has been attributed to lots of things which we now know form naturally, such as lightning, rainbows, and seasons.
- Life as a whole looks very undesigned by human standards, for several reasons.
- In known design, innovations which occur in one product quickly get incorporated into other, often very different, products. In eukaryotic life, innovations generally stay confined in one lineage. When the same sort of innovation occurs in different lineages (such as webs of spiders, caterpillars, and webspinners), the details of their implementation differ in the different lineages. When one traces lineages, one sees a great difference between life and design. (Eldredge has done this, comparing trilobites and cornets [Walker, 2003].)
- In design, form typically follows function. Some creationists expect this [Morris, 1974]. Yet life shows many examples of different forms with the same function (for example, different structures making up the wings of birds, bats, insects, and pterodactyls; different organs for making webs in spiders, caterpillars, and webspinners, at least eleven different types of insect ears), the same basic form with different functions (the same pattern of bones in a human hand, whale flipper, dog paw, and bat wing) and some structures and even entire organisms without apparent function (some vestigial organs, creatures living isolated in inaccessible caves and deep underground).
- As noted above, life is complex. Design aims for simplicity.
- For almost all designed objects, the manufacture of the object is separate from any function of the object itself. All living objects reproduce themselves.
- Life lacks plan. There are no specifications of living structures and processes. Genes do not fully describe the phenotype of an organism. Sometimes, in the absence of genes, structure results anyway. Organisms, unlike designed systems, are self-constructing in an evironmental context.
- Life is wasteful. Most organisms do not reproduce, and most fertilized zygotes die before growing much. A designed process would be expected to minimize this waste.
- Life includes many examples of systems that are jury-rigged out of parts that were used for another purpose. These are what we would expect from evolution, not from an intelligent designer. A few examples:
* Vertebrate eyes have a blind spot because the retinal nerves are in front of the photoreceptors.
* On orchids which provide a platform for pollinating insects to land on, the stem of the flower has a half twist to move the platform to the lower side of the flower.
- Life is highly variable. In almost every species, there is a spread of values for anything you care to measure. The "information" that specifies life is of very low tolerance in engineering terms. There are few standards.
- Life is nasty. If life is designed, then death, disease, and decay also must be designed, since they are integral parts of life. This is a standard problem of apologetics. Of course, many designed things are also nasty (think of certain weapons), but if the designer is supposed to have moral standards, then it's added support against the design hypothesis.
- The process of evolution can be considered a design process, and the complexity and arrangement we see in life are much closer to what we would expect from evolution than from known examples of intelligent design. Indeed, engineers now use essentially the same processes as evolution to find solutions to problems that would be intractably complex otherwise.
- Does evolution itself look designed? When you consider that some sort of adaptive mechanism would be necessary on the changing earth if life were to survive, then if life were designed, evolution or something like it would have to be designed into it.
- Claiming to be able to recognize design in life implies that non-life is different, that is, not designed. To claim that life is recognizably designed is to claim that an intelligent designer did not create the rest of the universe.
- As it stands, the design claim makes no predictions, so it is unscientific and useless. It has generated no research at all.
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(The number is a little off... oh well...)
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