Are These Projectile Formulas Effective for Calculating Object Trajectories?

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Discussion Overview

The discussion centers around the effectiveness of specific projectile motion formulas for calculating the trajectories of objects, such as those fired from a gun. Participants explore the application of these formulas in both horizontal and vertical motion, as well as the implications of various factors like friction and external conditions.

Discussion Character

  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant presents two projectile motion formulas for horizontal and vertical motion and questions their applicability for objects like guns.
  • Another participant clarifies that the formulas determine position as a function of initial position, initial velocity, time, and gravity, and mentions the angle of launch can be calculated using the arctangent of the vertical and horizontal velocities.
  • A different participant agrees that the formulas work but notes they only apply if friction is neglected, providing additional insights into velocity components and angle calculations.
  • Another participant discusses the idealized nature of the horizontal and vertical components of projectile motion, emphasizing the impact of external factors like wind and air density in practical applications.
  • One participant explains that all projectile equations derive from the principle of free fall, providing a mathematical perspective on the integration of motion equations over time.

Areas of Agreement / Disagreement

Participants express varying views on the applicability of the formulas, particularly regarding the neglect of friction and other external factors. There is no consensus on the limitations or practical applications of the formulas discussed.

Contextual Notes

Limitations include assumptions of ideal conditions, such as neglecting friction and external forces, which may not hold true in real-world scenarios.

Radiatedtheory18
i found these 2 formulas on a website and it says these are projectile motion formulas both horizontal motion and vertical motion.

HORIZONTAL MOTION
x2 = x1 + Vx1t


VERTICAL MOTION
Y2 = Y1+ Vy1t - 0.5gt2

in terms of physics do these formulas work out things that are fired from e.g. a gun etc.? i was thinking that are these formulas to work out the angle and velocity of the moving object?

any help would be apprecated
 
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These are the formulas to determine position (x2,y2) as a function of initial position (x1,y1), initial velocity (Vx,Vy), time (t), and gravity (g).

The angle the thing is launched at is just atan(Vy/Vx).
 
Yes they do. But only if you neglect for friction.
As for velocity:
Velocity in x: Vx = dX2/dt
Velocity in y: Vy = dY2/dt
Absolute velocity: V = sqrt(Vx^2 + Vy^2)
As for angle (WRT x-axis):
tan (alpha) = Vy/Vx.
 
Whoa arcnets! Going differential equations style! Slick Maybe I might understand the calculus of kinematics better after this semester.Anyway:

The horizontal component of the projectile is constant in this idealized situation. The vertical component changes due the acceleration of gravity, and its horizontal position is exactly analogous to an object thrown directly up at with velocity Vy1 from an initial height y1. Like arcnets said ,the total initial V is (Vx^2+Vy^2)^.5 and theta initial equals arctan(Vy1/Vy2x).Think of the components forming the two perpendicular sides of a right triangle with hypotenuse V total making angle theta with the horizontal. A convenient way of expressing these two equations and the ones you provided:

HORIZONTAL MOTION
x2 = x1 + Vx1t = x(t) =x1 + cos(theta)+Vx1t

and

VERTICAL MOTION
Y2 = Y1+ Vy1t - 0.5gt2 = y(t) =y1 +sinVy1 - 0.5gt^2


These idealized equations are the foundation, but in practical applications such as missle deployment, factors such as wind, air density, temperature are to greate to be ignored.


 
All projectile equations are derived from fact that projectile is in free fall, so its acceleration is always a=g.

Integrate this equation over time once: v(t)=gt+v0, twice: r(t)=gt^2/2+v0t+r0

Projecting vectors in xyz directions yeilds all projectile equations in component form.
 

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