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Kinematics question |
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Jul3-09, 03:08 PM
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#1
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fereak is
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Kinematics question
Hey,
Not sure if this is in the right place, move if necessary.
So, I know about SUVATs, and non-constant acceleration, using Calculus.
I also (basically) understand how to calculate the force of drag on an object.
How could I combine the 2, calculate the final velocity/acceleration of a falling object, taking into account air resistance?
Thanks, my knowledge is limited to AS Level Pure Maths and GCSE Physics, for now. :)
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Jul3-09, 07:05 PM
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#2
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tiny-tim is
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Welcome to PF!
Hey fereak ! Welcome to PF!
Originally Posted by fereak
How could I combine the 2, calculate the final velocity/acceleration of a falling object, taking into account air resistance?
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You'd get an equation something like dv/dt = -kv + c, and just integrate it.
Or do you have something more complicated in mind?
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Jul3-09, 07:13 PM
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#3
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fereak is
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Re: Welcome to PF!
Where did you get that from? What is k? and c?
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Jul3-09, 07:21 PM
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#4
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tiny-tim is
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Originally Posted by fereak
Where did you get that from? What is k? and c?
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(k and c are constants)
No … you first … what did you get?
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Jul4-09, 05:36 AM
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#5
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fereak is
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Re: Kinematics question
Well I know the SUVATs:

and the drag equation:

But, for the drag equation, the velocity must be given. We can calculate that using SUVATs/Calculus but it would surely be affected by the drag, but to work that out I need velocity! And once I know the drag force, how can I apply it to the velocity to see how its affected?
Or am I overcomplicating? Could I just substitute them together?
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Jul4-09, 01:29 PM
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#6
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tiny-tim is
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ah … that drag equation has force proportional to v 2, so the differential equation would be of the form dv/dt = -kv 2 + c …
again, just integrate
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Jul4-09, 01:59 PM
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#7
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fereak is
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Re: Kinematics question
Sorry, but integrate what?
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Jul4-09, 02:09 PM
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#8
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tiny-tim is
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Originally Posted by fereak
Sorry, but integrate what?
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Integrate dv/(-kv 2 + c) = dt
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Jul4-09, 02:33 PM
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#9
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fereak is
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Re: Kinematics question
Originally Posted by tiny-tim
Integrate dv/(-kv2 + c) = dt 
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Wha? Why??
I'm deeply confused.
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Jul4-09, 05:09 PM
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#10
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HallsofIvy is
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Re: Kinematics question
What is confusing? Do you not know how to integrate? If you know how to integrate, then integrate:
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Jul4-09, 07:42 PM
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#11
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fereak is
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Re: Kinematics question
Yeah, of course I can integrate, by why dv/(-kv2 + c)? Where is that from?
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Jul4-09, 11:16 PM
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#12
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Mentallic is
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Re: Kinematics question
but you can't differentiate -kv 2+c with respect to time because there is no time in the equation.
So what you can instead do is use the rule  and now we have
and now we can integrate with respect to velocity.
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Jul5-09, 08:07 AM
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#13
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fereak is
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Re: Kinematics question

OK! But where has -kv2+c come from? Seriously, wtf? How was that expression calculated? How is it relevant?
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Jul5-09, 09:46 AM
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#14
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Mentallic is
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Re: Kinematics question
Ahh so thats what you didn't understand. Well, at least you made it more clear this time
the a=-kv 2+c is basically saying that as your velocity increases in any direction, the drag force of the air will increase at a quadratic rate (as expressed by the v 2). Think of it logically for a second. Air resistance is fairly negligible at low speeds, i.e. you barely feel still air when you're walking through it, but as your speed increases to a run, it quickly becomes noticeable. When you pop your head out of the car it's very distinct, and even painful. When a space shuttle enters the atmosphere, the friction is profound enough to cause massive heating and creates very large G-forces on the shuttle and astronauts.
Ok, so as you can see, doubling your velocity doesn't necessarily mean twice as much drag force, it seems to be more than that. Now, for some reason (if anyone has deeper knowledge on the subject, please let us know) some had come to the conclusion - probably through experimental data - that the relationship between velocity and drag is a quadratic one.
a=-kv 2+c
k>0, some number with a value probably depending on the atmospheric pressure (correct me if I'm wrong, this is a wild guess)
c=gravity, the only force acting when v=0 is gravity, i.e. the drag is negligible.
I hope this makes more sense.
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Jul5-09, 11:59 AM
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#15
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JanClaesen is
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Re: Kinematics question
Originally Posted by Mentallic
Ahh so thats what you didn't understand. Well, at least you made it more clear this time 
the a=-kv2+c is basically saying that as your velocity increases in any direction, the drag force of the air will increase at a quadratic rate (as expressed by the v2). Think of it logically for a second. Air resistance is fairly negligible at low speeds, i.e. you barely feel still air when you're walking through it, but as your speed increases to a run, it quickly becomes noticeable. When you pop your head out of the car it's very distinct, and even painful. When a space shuttle enters the atmosphere, the friction is profound enough to cause massive heating and creates very large G-forces on the shuttle and astronauts.
Ok, so as you can see, doubling your velocity doesn't necessarily mean twice as much drag force, it seems to be more than that. Now, for some reason (if anyone has deeper knowledge on the subject, please let us know) some had come to the conclusion - probably through experimental data - that the relationship between velocity and drag is a quadratic one.
a=-kv2+c
k>0, some number with a value probably depending on the atmospheric pressure (correct me if I'm wrong, this is a wild guess)
c=gravity, the only force acting when v=0 is gravity, i.e. the drag is negligible.
I hope this makes more sense.
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If c = g, does this mean that this formula is used for calculating the drag on for example rockets?
Since drag force and gravity have the same direction (in this case), is c < 0?
By the way, when do you use this formula, since I always learned that the drag force is -λ*v(t)
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Jul5-09, 03:33 PM
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#16
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tiny-tim is
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reality? don't talk to me about reality …
Originally Posted by JanClaesen
By the way, when do you use this formula, since I always learned that the drag force is -λ*v(t)
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Hi JanClaesen!
In my experience, exam questions are nearly always about drag proportional to v, not v 2 …
whether that represents reality, I've no idea!
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