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Calculating the normal vector to the surface |
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| Oct4-09, 10:01 PM | #1 |
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Calculating the normal vector to the surface
I know this is really basic, but I just can't seem to remember...
Say you have three points (0,0,2),(0,2,0) and (2,0,0) to form a triangle. How do you calculate the normal to the surface? |
| Oct5-09, 03:45 AM | #2 |
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Hi Natalie89! Welcome to PF!
Hint: it has to be perpendicular to any two vectors in the surface … so find any two vectors, and use the cross product |
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