Trig Problems: Solving for x in Sin and Cos Equations | Easy Tips and Tricks

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  • Thread starter Thread starter Short term memory
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Discussion Overview

The discussion revolves around solving trigonometric equations, specifically focusing on the equation sin 2x + cos x = 0 within the interval 0 < x < 2π. Participants explore methods for finding the values of x that satisfy the equation and clarify concepts related to the unit circle.

Discussion Character

  • Homework-related
  • Technical explanation
  • Conceptual clarification

Main Points Raised

  • One participant expresses difficulty in recalling how to derive x = π/2 from cos x = 0.
  • Another participant suggests using the unit circle to understand when cos(a) is 0, indicating that this occurs at specific angles.
  • A participant mentions that their roommate explained that cos^-1(0) gives π/2, and adding 180 degrees results in 3π/2, which they find reasonable.
  • There is a discussion about additional solutions to sin(x) = -1/2, with one participant noting that adding integer multiples of 2π to the solutions provides valid answers within the specified interval.
  • Another participant reiterates the importance of the unit circle in understanding trigonometric functions and their values at specific angles.

Areas of Agreement / Disagreement

Participants generally agree on the solutions x = π/2 and 3π/2, but there is some uncertainty regarding the inclusion of additional solutions such as 11π/6 and 7π/6, which some participants argue are also valid.

Contextual Notes

Some participants express confusion about the application of the unit circle and the derivation of angles from trigonometric functions, indicating a potential gap in foundational understanding.

Who May Find This Useful

This discussion may be useful for students revisiting trigonometry, particularly those seeking clarification on solving trigonometric equations and the application of the unit circle.

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ok i have been given a number of trig problems, and i have not taken trig for about 2 years, now i can remeber how to do the problems, but for the life of me i can't remeber how to get the answer...

ok here is the problem:
sin 2x + cos x = 0; 0<x<2 pi

here is what i got

sin 2x + cos x = 0
2 sin x cos x + cos x = 0
cos x = 0 2 sin x + 1 = 0
sin x = -1/2

here is my problem...

can some one explain to me how do i go from cos x = 0 to x = pi/2

at one point i knew this i just don't remeber... grr so frustrating...

thanks in advance
 
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Draw the unit circle, a point on the circle has the form (cos(a), sin(a)). Thus cos(a) is 0 precisely when... (fill in the blank ;)).
 
Muzza thanks for the response but unfortunately it made no sense to me...

but i did ask one of my roomates that just walked in the door and he said that if do cos^-1 0 i get 90 so that's pi/2 and then add 180 to 90 gives me 3pi/2 and this make sense to me,

but anyway are these answers right

x = π/2,3π/2
x = -π/6,-5π/6

but since x = -π/6,-5π/6 is not inside of 0<x<2n then the only answer are x = π/2,3π/2...

yes no or wrong?
 
Well, remember that you can add any (integer) multiple of 2pi to any solution of sin(x) = -1/2 and get another solution. Thus -pi/6 + 2pi = 11pi/6 < 2pi and -5pi/6 + 2pi = 7pi/6 < 2pi are also valid solutions...
 
Last edited:
Muzza said:
Well, remember that you can add any (integer) multiple of 2pi to any solution of sin(x) = -1/2 and get another solution. Thus -pi/6 + 2pi = 11pi/6 < 2pi and -5pi/6 + 2pi = 7pi/6 < 2pi are also valid solutions...

oh forgot about that thanks...
 
the easiest way is liek said before, the unit circle.

Imagine an X-Y axis. Draw a circle around it.
We let X = cos(theta) and Y= sin(theta)

So if you start on the X-axis, on the right, youre at 0 for Y and "1" for X (assuming the radius of the circle is 1)

The angle theta is just the angle around the circle. At (0,1) theta is 0, so we know that Cos(0) = 1 and Sin(0) = 0
If you look at 90 degrees, basically on the Y axis, we are at (1,0). So the x component, Cosine, is 0 at 90 degrees. 90 degrees is also 1/4th of a circle, which is 1/4th or 2*Pi, or Pi/2.

This is the basic idea behind a unit circle. It really helps when you use 2d vectors in physics too for projectile motion.
 

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