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Gravity center; Virtual particles near BH; Motion reality; Universe contracting |
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| Sep3-10, 09:13 AM | #1 |
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Gravity center; Virtual particles near BH; Motion reality; Universe contracting
I’ve got few simple questions (and views) about which I’m pondering on for some time now and since I’m layman on these topics I’d love to hear thoughts and insights about them from some of the great contributors at this forum. Thank you!
-- Is gravity in center of star highest, lowest or something in between? Imagine being put in center of a star, would you be smashed - by gravity pressing on you from all sides? Or being torn apart - by gravity pulling you apart from all sides? Or perhaps your body would feel no gravity effect at all - gravity from all sides canceling itself out? -- Imagine a pair of virtual particles popping into existence near Black Hole horizon, where BH might immediately suck one particle in and leave the other one out to stay - wouldn't this increase total mass of Universe? And thus brake conservation of energy law? -- How is movement, actually any motion, possible? (Strange question indeed, but please bare with me.) Imagine moving your hand from point A to point B, now, how many 'distinct steps' happened in that movement? Watching that on TV in slow motion would reveal 25 or 30 fps (frames per second), recording that motion with newest slow-mo cameras would reveal thousands of fps... the better the slow-mo camera we develop the higher number of fps will be recorded. But the question is, how many fps happened for real? It cannot be infinite number of fps or else we could never move from point A to B, since it would mean making infinite finite, right? (From this POV the initial question.) Could we calculate all steps (fps) by dividing that distance with Plank length (10^-33 cm)? But then again, isn't it puzzling that a single hand movement made such enormous number of distinct steps (say 10^32 fps) in such energy efficient way, which no camera could ever record fully? -- Is Universe really expanding or is everything in it conctracting? Would not we observe the same things in both cases (red shift and all objects moving appart)? The idea for contracting comes to me due imposibility for existence arising out of pure nothingness (which is not void of just all matter and energy, but even space-time and quantum fluctuations, and stuff like awareness or whatever imaginable or not). So, since existence (of something, whatever the true nature of its essence is) must be eternal, then another way to explain our observable Universe is to imagine that before birth of our Universe there was (is) a complete solidness of somethingness infinite, which then exploded not from a singular point but from everywhere. Imagine a glass of water, and let's say water is that complete solidness, all molecules being perfectly connected, now imagine this water exploding in sense that all water molecules go appart, this gives birth to billions of tiny water drops and so volume of glass which contained all water is now highly increased, and that which now separates all drops is now empty space (nothingness), now, if these drops would all stay in its place and become shrinking it would look like if empy space in between of them is expanding. How to know which model (expanding, contracting) is true? IMO Universe is expanding, but I'd say it came into existence (the way it is) from complete solidness 'exploding everywhere' (at Plank's lenght more exactly). |
| Sep3-10, 10:12 AM | #2 |
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| Sep3-10, 10:14 AM | #3 |
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| Sep3-10, 03:40 PM | #4 |
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Gravity center; Virtual particles near BH; Motion reality; Universe contracting |
| Sep3-10, 03:46 PM | #5 |
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thats not at all true. they generate as many frames as they need to to run the simulation accurately. Simulations of the orbits of the planets over billions of years must be done in small steps or they would quickly become inaccurate.
yes they will never be able to match reality |
| Sep3-10, 04:28 PM | #6 |
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| Sep3-10, 04:29 PM | #7 |
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| Sep3-10, 04:49 PM | #8 |
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| Sep4-10, 06:07 AM | #9 |
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There is no "FPS" of the real world, however. There can't be, because that would violate relativity. Basically, if time is separated into slices, then those slices would look very different to an observer moving at high velocity with respect to us, which would mean there would be a preferred reference frame.
There is a way to quantize space-time without violating relativity, but it requires a random distribution of space-time points. At any rate, it doesn't actually matter in the end if space-time is separated into discrete steps or not, because once the steps are small enough compared to the motion, the motion might as well be perfectly continuous. |
| Sep4-10, 10:30 AM | #10 |
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Well, that's exactly why it looks inredible to me that motion is even possible. More clearly put, the two reasons being: first, 'perfectly continuos' motion means we'd have slices shorter than Plank's lenght (is that possible?), second, it means doing something infinite with finite time (which seems also impossible). And if motion isn't 'perfectly continuos' then the question is, what determinates limit of discrete steps/slices/FPS and how many are there? Whatever the case, the fact that moving is natural to us, and for most people the question never even occured, still amazes me. An apparently simple and most basic thing in our life, yet, without decisive answer. Am I the only one being puzzled by this? |
| Sep4-10, 10:49 AM | #11 |
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If gravitiy is zero at the center of a star (or planet), then pressure at the center should be zero too, not maximal... Well, if maximal gravity within a star is about in the middle of surface and center (and this goes all-around), thus mass of material composing that star is being pulled toward that point, thus releasing preassure in center... No? |
| Sep4-10, 11:06 AM | #12 |
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pressure at a given point is equal to the weight of material above that point. why would the weight of material above that point be zero
the net gravity is always pointing down look up gravity of a spherical shell. you should get lots of hits. |
| Sep4-10, 12:59 PM | #13 |
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When we attempt to consider the case where we've artificially divided the system into an infinite number of steps, mathematically we're dividing by zero, so it's no surprise that we get nonsense out. The answer is to just not divide by zero. This all just goes back to Galileo, who proposed that it is impossible to determine whether you are moving or not (that is, that all reference frames which more uniformly are equivalent). The implication of Galilean relativity is that there can be no mystery as to how things move, because moving is, as far as fundamental physics is concerned, the same as staying still. If the underlying space-time is perfectly continuous, this works out very well. If, on the other hand, the underlying space-time is discretized (separated into steps), then there are potential issues that arise. But in any case motion isn't difficult at all. |
| Sep4-10, 01:45 PM | #14 |
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Well, even in your explanation you used "if", if space-time is perfectly continuous or if space-time is discretized... I guess that this means that science is not sure about this yet, so, how can we say understanding motion is simple if we don't even know the truth of space-time being continuous or not? And if space-time is indeed continuous, why cannot we make a camera which would record reallity as it is? In the end cameras are made of same stuff as that which it records, atoms and quarks, so, it should be possible to record motion in a continuous way, but why does it look to me that this won't ever be possible? P.S. I very much appreciate your replies, hope it doesn't look as if I am not accepting your explanations -- I'd just like to understand it all better. |
| Sep4-10, 02:01 PM | #15 |
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| Sep4-10, 02:13 PM | #16 |
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| Sep4-10, 02:22 PM | #17 |
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The way this is done in reality is to take a fluid and consider dividing it into discrete chunks. Then apply Newton's laws to each individual chunk of fluid with respect to its neighbors. Then take the limit as the size of the chunks goes to zero, and you end up with the Navier-Stokes equations. It turns out to be a bit complicated in detail, unfortunately. |
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