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Surface integral problem |
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| Nov27-10, 01:48 AM | #1 |
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Surface integral problem
1. The problem statement, all variables and given/known data
Find [tex]\iint\limits_S \mathbf{F}\cdot \hat n\, dA[/tex] 2. Relevant equations [tex]\mathbf{F} = [1, 1, a][/tex] [tex]S: s^2+y^2+4z^2 = 4, z \geq 0[/tex] 3. The attempt at a solution I parameterized in spherical coordinates [tex]x=4\sin{\phi}\cos{\theta}[/tex] [tex]y=4\sin{\phi}\sin{\theta}[/tex] [tex]z=\cos{\phi}[/tex] Then, I found the surface normal vector, and finding the normal vector is what exploded into something that I couldn't simplify very well. I have a feeling that, because it exploded, that there is a simpler way for me to go about doing this. I thought about using the divergence theorem, but I didn't see how I could use it with an open surface. |
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| Nov27-10, 02:41 AM | #2 |
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Mentor
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If you have a surface defined implicitly by F(x,y,z)=0, the normal is given by ∇F.
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| Nov27-10, 08:05 AM | #3 |
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Well, what did you get for that "normal vector"? I, taking the cross product of the the derivatives of [itex]\vec{r}= 4 sin(\phi)cos(\theta)\vec{i}+ 4 sin(\phi)sin(\theta)\vec{j}+ cos(\phi)\vec{k}[/itex], got, giving the "vector differential of surface area",
[tex]4sin^2(\phi)cos(\theta)\vec{i}+ 4sin^2(\phi)sin(\theta)\vec{j}+ 16 sin(\phi)cos(\phi)\vec{k}[/tex] With [itex]\vec{F}= \vec{i}+ \vec{j}+ a\vec{k}[/itex] then the integrand is [tex](4 sin^2(\phi)cos(\theta)+ 4sin^2(\phi)sin(\theta)+ 16a sin(\phi)cos(\phi))d\theta d\phi[/tex] I don't see anything terribly difficult to integrate in that- use the standard identity [itex]sin^2(\phi)= (1/2)(1- cos(2\phi)[/itex]. Or, avoid the surface integral entirely by using the divergence theorem: integrate [itex]\nabla\cdot \vec{F}[/itex] over the interior of the ellipsoid. |
| Nov28-10, 09:43 PM | #4 |
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Surface integral problemMy confusion over using the divergence theorem was addressed in the first post. The surface isn't closed (since it's only the top half), and I think I'd be getting a net 0 divergence over the entire volume (the vector field uniformly travels in and out of the object). It doesn't seem like it would be helpful. Maybe my confusion is from mixing up the concept of calculating flux (which is what I'm doing here) and outright finding the surface area. Is finding the surface area itself where I should be focusing on finding the surface normal? *edit* also, since the integrand is now in spherical coordinates, isn't the _______ (forgot the name) now [tex]\sin{\theta}d\theta d\phi[/tex]? |
| Nov28-10, 11:16 PM | #5 |
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Mentor
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[tex]\hat{n}\,dA = \frac{\partial\mathbf{x}}{\partial s}\times\frac{\partial\mathbf{x}}{\partial t}\,ds\,dt[/tex] |
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