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Unusually common dice

 
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May3-05, 10:09 AM   #1
 
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Unusually common dice


The number of spots on the faces of a normal die are 1, 2, 3, 4, 5, 6.

Here is an unusual pair of dice. One has the following number of spots on its faces:

1, 3, 4, 5, 6, 8

The other has:

1, 2, 2, 3, 3, 4

Obviously, these are not ordinary dice. The problem is to find out what is unexpectedly ordinary about them.
 
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May3-05, 10:15 AM   #2
 
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It's just a guess, but a somewhat educated guess as I'm not a big fan of doing statistics but:

The odds of any roll 2-12 is the same as on a regular pair of dice??
 
May3-05, 11:09 AM   #3
 
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It's a good guess. I am willing to give you 90%. But I don't think it should count as the answer unless you actually show that it is true so that you can say it with more confidence.
 
May3-05, 11:56 AM   #4
 

Unusually common dice


Code:
Total  Regular dice                  Funny dice                      Odds
  2    1-1                           1-1                             1/36
  3    1-2, 2-1                      1-2, 1-2                        2/36
  4    1-3, 2-2, 3-1                 1-3, 1-3, 3-1                   3/36
  5    1-4, 2-3, 3-2, 4-1            1-4, 3-2, 3-2, 4-1              4/36
  6    1-5, 2-4, 3-3, 4-2, 5-1       3-3, 3-3, 4-2, 4-2, 5-1         5/36
  7    1-6, 2-5, 3-4, 4-3, 5-2, 6-1  3-4, 4-3, 4-3, 5-2, 5-2, 6-1    6/36
  8    2-6, 3-5, 4-4, 5-3, 6-2       4-4, 5-3, 5-3, 6-2, 6-2         5/36
  9    3-6, 4-5, 5-4, 6-3            5-4, 6-3, 6-3, 8-1              4/36
 10    4-6, 5-5, 6-4                 6-4, 8-2, 8-2                   3/36
 11    5-6, 6-5                      8-3, 8-3                        2/36
 12    6-6                           8-4                             1/36
 
May3-05, 12:38 PM   #5
 
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Nicely displayed ceptimus.
 
May3-05, 01:57 PM   #6
 
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eh 90% is good enough for an A or at least A-. For the work I actually did, I'm pretty happy with my score
 
May3-05, 09:44 PM   #7
T@P
 
actually this brings up a funny question, which is if you take a standard monopoly dice, and roll it, the probabilities arent the same for getting a 2 or a 3. (because its not an 'ideal' dice). the question is which way are they slanted?

idk if it has anything to do with the previous one, but its a good question :)
 
May4-05, 03:56 AM   #8
 
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T@P,

'Monopoly dice' aren't standard. There is no standard way of tossing them either. Also there is no standard surface upon which to toss them, or a standard environment (temperature, air motion, etc.) But if these standards could be established, then you could take a pair of standard dice and toss them in the standard way enough times to establish the probabilities of each outcome. Then, in order to take advantage of this knowledge, you would have to make sure that those conditions prevailed while you were playing the game. However, you would not be able to make sure that your opponents were tossing in the standard way. Also, you would be ethically in the wrong if you knowingly used dice that weren't 'fair' unless your opponents were also aware of it.
 
May4-05, 11:07 AM   #9
 
just a rough guess but i think that the sum of the opposite side is always equal

7=1+6=2+5=3+4
9=1+8=3+6=4+5
5=1+4=2+3=2+3
 
May4-05, 11:43 AM   #10
 
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Quote by ArielGenesis
just a rough guess but i think that the sum of the opposite side is always equal

7=1+6=2+5=3+4
9=1+8=3+6=4+5
5=1+4=2+3=2+3
It is possible to arrange things so that the number of spots on two opposite faces is always 9 on one die and always 5 on the other. The arrangement would be as you indicated in the two lines above that start with 9= and 5=. I'm not sure what the 7= line refers to. However, it was not stipulated that they would be arranged that way.
 
May4-05, 11:49 AM   #11
 
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Quote by T@P
actually this brings up a funny question, which is if you take a standard monopoly dice, and roll it, the probabilities arent the same for getting a 2 or a 3. (because its not an 'ideal' dice). the question is which way are they slanted?

idk if it has anything to do with the previous one, but its a good question :)
Um...not 100% sure what you're talking about, but the odds are heavily not in favor of rolling a 2 because there is only 1 possible outcome that results in a 2 (1 and 1 obviously). The dice are naturally "slanted" towards 7's, then 6's and 8's. so on and so on
 
May4-05, 12:43 PM   #12
 
Quote by ceptimus
Code:
Total  Regular dice                  Funny dice                      Odds
  2    1-1                           1-1                             1/36
  3    1-2, 2-1                      1-2, 1-2                        2/36
  4    1-3, 2-2, 3-1                 1-3, 1-3, 3-1                   3/36
  5    1-4, 2-3, 3-2, 4-1            1-4, 3-2, 3-2, 4-1              4/36
  6    1-5, 2-4, 3-3, 4-2, 5-1       3-3, 3-3, 4-2, 4-2, 5-1         5/36
  7    1-6, 2-5, 3-4, 4-3, 5-2, 6-1  3-4, 4-3, 4-3, 5-2, 5-2, 6-1    6/36
  8    2-6, 3-5, 4-4, 5-3, 6-2       4-4, 5-3, 5-3, 6-2, 6-2         5/36
  9    3-6, 4-5, 5-4, 6-3            5-4, 6-3, 6-3, 8-1              4/36
 10    4-6, 5-5, 6-4                 6-4, 8-2, 8-2                   3/36
 11    5-6, 6-5                      8-3, 8-3                        2/36
 12    6-6                           8-4                             1/36
This is fascinating! I MUST make a pair of these and use them in the next game I play. Watch em wail!

Say, can this be worked out for 3 dice? Any takers?
 
May4-05, 02:00 PM   #13
 
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Quote by DaveC426913
I MUST make a pair of these and use them in the next game I play.
And if you tell 'em these dice don't change the odds any, you'll be dead right.
 
May4-05, 09:34 PM   #14
T@P
 
well no... the answer to my question is more physics ish...
look at a reglular dice. the numbers are indicated by makine little holes and painting them black... so if there are more holes on the 6 side than the 1, its lighter on that side...
*light little lightbulb on top of your head*
 
May4-05, 11:18 PM   #15
 
Quote by DaveC426913
Say, can this be worked out for 3 dice? Any takers?
I'm really interested in doing this. I can't seem to figure out an algorithm to solve for any other possibilities though. And then transposing it to three dice.

jimmy, where did you find this?
 
May5-05, 04:37 AM   #16
 
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Quote by DaveC426913
I'm really interested in doing this. I can't seem to figure out an algorithm to solve for any other possibilities though. And then transposing it to three dice.

jimmy, where did you find this?
This problem was posed to me 30 years ago by Professor Donald Newman of Temple University when I was taking a course of his on recreational mathematics. He noted the following fact:

The coefficents of the powers of x in this polynomial

[tex](x + x^2 +x^3 + x^4 + x^5 + x^6)/6[/tex]

are all 1/6, the probability of rolling the exponent with a single die.

He then pointed out that the coefficients of the powers of x in the expansion of this polynomial

[tex](x + x^2 +x^3 + x^4 + x^5 + x^6)^2/36[/tex]

are the probabilities of rolling the exponent with a pair of dice.

He challenged us to factor the polynomial into linear factors (factors of the form x + c) and rearrange the factors into a second pair of polynomials whose coefficients add up to 1 and that produce the same product. The result is

[tex](x + 2x^2 + 2x^3 + x^4)/6[/tex]
and
[tex](x + x^3 + x^4 + x^5 + x^6 + x^8)/6[/tex]

From these polynomials, you can read off the number of spots needed on each face of a new pair of dice. I do not remember the linear factors of the polynomial and I am too lazy to figure them out again, but the first two are easy

[tex](x + x^2 +x^3 + x^4 + x^5 + x^6)^2/36 = (x+1)(x + 1)(x + x^3 +x^5)^2/36[/tex]

Therefore, if there is a solution for three dice, it would involve finding the rest of the factors and rearranging them into three other polynomials whose coefficients add to 1 and whose product is

[tex](x + x^2 +x^3 + x^4 + x^5 + x^6)^3/216[/tex]

By the way, Professor Newman was also my source for the plane colorization problem(s).
 
May5-05, 06:14 AM   #17
 
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It is trivially easy to extract a second pair of linear factors from the polynomial so here is the ammended equation:

[tex](x + x^2 + x^3 + x^4 + x^5 + x^6)^2/36 = (x + 0)^2(x + 1)^2(1 + x^2 + x^4)^2/36[/tex]

Reducing the higher degree polynomial from 5 to 4 is important because there is a formula for factoring fourth degree polynomials, but not fifth degree.

One more point, I don't remember if it is necessary to completely factor the polynomial into linear factors. It may be that the problem can be solved by merely factoring the 4th degree polynomial into a pair of 2nd degree factors. The same goes for the three dice problem.

Four funny dice can be produced by simply taking two pairs of the dice I have already described. Indeed, the only interesting problems are for prime numbers of dice. Once the polynomial is factored, all of these problems can be addressed one at a time, or perhaps in bulk.
 
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