Recent content by AI_Messiah
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Undergrad I need to simulate clothing meshes for hanging garments
I don't need cloth simulation. I need to simulate clothing meshes. Made of triangles and I need an answer that someone with High School math can understand. I am actually using the time it takes for someone to answer to create a model with less geometry than the one I have been using. I want...- AI_Messiah
- Thread
- Replies: 3
- Forum: Other Physics Topics
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High School How would someone see light from something like a flashlight in a tunnel?
What I mean is that how would someone see light from something like a flashlight in a tunnel? The idea of light rebounding like a ball against a wall I do understand. What I would like to apply this to is graphics programming. the objects that I would simulate this for are puddles on the floor...- AI_Messiah
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- Light Reflection
- Replies: 6
- Forum: Optics
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Undergrad How Does the Angle at P1 Change Over Time Until the Object Falls?
So I have 2 Points P1 and P2. P2 is the center of mass which has an X and Y coordinate. P1 is where I think that it will fall over from and only has an X location. Now what I want is to find a way to get how far the angle at P1 will change in relation to where these points are within a given...- AI_Messiah
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- Falling object Gravity Rigid body rotation
- Replies: 2
- Forum: Mechanics
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Undergrad Rigid body physics (machine learning environment)
This is for use in a machine learning environment where a mesh will have to learn to walk around and keep it's balance. So like my post says I will get the center of mass and check it's vertices and see if there is a part touching the ground on 4 sides past it's center of mass. Changes to the...- AI_Messiah
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- Forum: Mechanics
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Undergrad Rigid body physics (machine learning environment)
I guess that the reason that objects fall over is that there is nothing to hold it's center of mass. So what I want to do is to work out how fast in Delta intervals it would rotate and fall over.- AI_Messiah
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- Body Physics Rigid body
- Replies: 2
- Forum: Mechanics