Rigid body physics (machine learning environment)

  • #1
TL;DR Summary
how would I simulate rotation on a mesh character when there is nothing to hold it's center of mass.
I guess that the reason that objects fall over is that there is nothing to hold it's center of mass. So what I want to do is to work out how fast in Delta intervals it would rotate and fall over.
 

Answers and Replies

  • #2
Summary:: how would I simulate rotation on a mesh character when there is nothing to hold it's center of mass.

I guess that the reason that objects fall over is that there is nothing to hold it's center of mass. So what I want to do is to work out how fast in Delta intervals it would rotate and fall over.
Welcome to PF. :smile:

What's a mesh character? Is this for a computer simulation of a person for CGI?

What kind of simulation software do you have available for these simulations? Or do you mean just simulating motion of a 3D object using equations (and some simple plotting software like Excel)?
 
  • #3
This is for use in a machine learning environment where a mesh will have to learn to walk around and keep it's balance. So like my post says I will get the center of mass and check it's vertices and see if there is a part touching the ground on 4 sides past it's center of mass. Changes to the mesh will happen in timeframes. So I guess this will be dependent on things like my equation for gravity?
 

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