We do already have ball to ball collisions and ball to rectangle collisions being handled.
Currently, I have deduced a simple model treating the deformation of the ball being represented by a spring force where the delta x is the distance from the center to edge and maximum deformation is when...
I am taking a physics modeling class and for our projects we need to add in some element to our physics engine that is unique and different. I choose to model the deformation of objects as a result of collisions.
For clarification, When things bounce, I want to know by how much do they...