Who has the advantage in Risk: Attacker or Defender?

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The discussion centers on the mechanics of the board game Risk, specifically analyzing the advantages of the attacker versus the defender based on the dice rolling outcomes. The attacker rolls three dice, and the two highest values are compared against the two dice rolled by the defender. If the dice are equal, the defender wins. The discussion breaks down the scenarios into four cases from the defender's perspective, detailing the probabilities of winning based on various rolls. Key calculations involve summing series to determine the comparative advantage between the attacker and defender.

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In risk, the attacking party rolls 3 die and the top two numbers of the 3 die rolled get put up against 2 die rolled by the defender. If the die are equal then the defender wins. For example if the offender rolls 5 5 2 and the defender rolls 4 3, then 2 defender men die. If the offender rolls 5 5 2 and the defender rolls 5 4 then they trade kills because when die are equal the defender wins.
If offender rolls 5 5 2 and the defender rolls 6 6 the defender wins. Who has the advantage? Attacking or defending? What is the comparative advantage?
 
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Start with die in the singular and dice in the plural.
 
Here's one way to approach it.
Break it into four cases from defender's perspective:
++ win on both
+- win on high dice, lose on low
-+ etc.
--

Case ++:
For each defender roll, count attacker possibilities:
6+6: 63
6+5: 53+3.1.52 (attacker rolls no 6s or one 6)
6+4: 43+3.2.42 (attacker rolls no 5s nor 6s, or just one such)
:
6+1: 13+3.5.12 (attacker rolls nothing above 1 or just one such)
(remember to count all above except 6+6 twice)
5+5: 53
etc.
Summing, we get sum for r = 1 to 6 for each of:
r3, 2r3(6-r), 6r2(6-r) = -2r4+7r3+36r2
Sum the series to r and plug in r=6.

Similarly, for case +-:
6+5: 13+3.12.5
6+4: 23+3.22.4
etc.
 
haruspex said:
Here's one way to approach it.
Break it into four cases from defender's perspective:
++ win on both
+- win on high dice, lose on low
-+ etc.
--

Case ++:
For each defender roll, count attacker possibilities:
6+6: 63
6+5: 53+3.1.52 (attacker rolls no 6s or one 6)
6+4: 43+3.2.42 (attacker rolls no 5s nor 6s, or just one such)
:
6+1: 13+3.5.12 (attacker rolls nothing above 1 or just one such)
(remember to count all above except 6+6 twice)
5+5: 53
etc.
Summing, we get sum for r = 1 to 6 for each of:
r3, 2r3(6-r), 6r2(6-r) = -2r4+7r3+36r2
Sum the series to r and plug in r=6.

Similarly, for case +-:
6+5: 13+3.12.5
6+4: 23+3.22.4
etc.

Thanks man. I'm a little confused by what for example 3.1.5^2 means but thanks for the help
 

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