Who Wants to Join the Physicsforum CIV IV Tournament?

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Discussion Overview

The discussion revolves around organizing a Civilization IV (CIV IV) tournament among members of the Physics Forums community. Participants express their interest in joining, propose rules, and discuss various aspects of the game, including potential strategies and modifications to gameplay.

Discussion Character

  • Debate/contested
  • Exploratory
  • Technical explanation

Main Points Raised

  • Some participants express enthusiasm for joining the tournament, with several officially entering and naming their chosen leaders and civilizations.
  • One participant proposes to host the tournament and offers prizes for the winners.
  • Rules for the tournament are still being discussed, with some participants suggesting disabling random events, vassal states, and certain victory conditions to maintain fairness.
  • Another participant argues for keeping the game friendly and not overly competitive, suggesting that all features should remain active.
  • There is a debate over the inclusion of tech trading, with some leaning towards disabling it due to perceived imbalance, while others suggest finding a compromise.
  • Participants discuss the possibility of using the BUG Mod or BAT mod for the tournament, focusing on interface improvements without altering gameplay.

Areas of Agreement / Disagreement

Participants generally agree on the interest in the tournament and the need for rules, but there are multiple competing views regarding which rules should be implemented and whether certain game features should be disabled or retained. The discussion remains unresolved on several points, particularly regarding tech trading and the overall competitive nature of the game.

Contextual Notes

Participants express varying levels of familiarity with the game and its different versions, with some only having access to Civilization V. The discussion includes proposed rules that are not yet finalized, indicating ongoing negotiation among participants.

micromass
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Would anybody here be up for a CIV IV tournament? Post if interested.
 
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What a stupid idea.
 
Yes! Of course! Count me in :D
 
I would be honored
 
Count me in, of course. And considering everything, I'll also say that I'll probably be the host of this particular tournament.
 
Double-post, of course, but I'd just like to log an official entry:

Leader: Willem van Oranje (Custom Name: Emperor Zechario Magni)
Civ: Netherlands (Custom Name: Nyancat Dynastic Empire)

Put me in for Player 1, cause I feel the NEED to host this ****!
 
I will be paying a lifetime PF account for the winner and a free year account for the second place!
 
Official Entry!

Leader: George Washington (Custom Name: Ivan the Great)
Civ: American (Custom Name: Roman Empire)
 
Official Entry!

Leader: I have no idea (Custom Name: Peng is better than Ivan)
Civ: IV?
 
  • #10
micromass said:
Would anybody here be up for a CIV IV tournament? Post if interested.
Probably a case of, if you have to ask..., but I'll ask anyway... What's CIV? and What's CIV IV?
 
  • #12
Ivan92 said:
Civilization IV the turn-based strategy game

http://en.wikipedia.org/wiki/Civilization_IV
Oooohh.. I think we have that here somewhere.. My son plays that sometimes but is big on Age of Empires (online).
 
  • #13
I'm in!

Love that game.

I think I'll be the Incans.

What are the rules? (vassal states, tech trading, etc..)
 
  • #14
Rules are yet to be determined. As of now, we are just interested in seeing who would be willing to play. lol
 
  • #16
A couple of rules I am proposing:

1. No random events or villages.
2. Vassal states are allowed. Permanent alliances are not.
3. Time, Diplomatic, and Religious victories are disabled.
4. If you are Incan, do not Quechua rush.

Note that these are just my opinion. My justifications are as follows:

1. If random events or villages are on, it's easy for a player to gain a huge advantage by pure luck. One example of this is when I was playing with a friend of mine, and he got a settler from a village in turn 2. Turning these off is in the interest of fairness.
2. Why allow Vassal states?Simple: I couldn't think of a reason why not. Permanent Alliances are disabled for the simple reason that we need one winner... not two.
3. Diplomatic and religious victories are disabled because it would be impossible to win them in a human game anyway. Time is disabled because it's kind of embarrassing to win by time.
4. It is my personal opinion that the Quechua rush is overpowered. Huayna Capac is a very good leader without it, but with it he turns into a monster.

EDIT: Also, it might be good to add in a roster. Here we go:
1. Char. Limit (of the Dutch)
2. Ivan92 (of the Americans)
3. Pengwuino (unknown)
4. Disregardthat (of the Incans)

And Greg, I personally feel you should get Civ IV and try it out!
 
Last edited:
  • #17
I was hoping for a friendly game, let's leave the stuff on. I wouldn't expect anyone to cheese their way to a cheap victory anyway, like warrior rushing. Civ IV is as imbalanced as you can get it as a competitive multiplayer game in any case.
 
  • #18
Understood, although Permanent Alliances will still need to be disabled for obvious reasons. (We really can't have two winners)
 
  • #19
Greg Bernhardt said:
I only have Civ V :(

Same here. Maybe the next event can be with V? Although, I probably won't even have the time to participate. :frown:
 
  • #20
I'll agree with that. What do you think of tech trading though? It's basically game over for the ones not getting a piece of the cake. Kind of opportunistic. To me it's a single player feature, but I'll go either way.
 
  • #21
Hmm... that's a tough one. I'm leaning towards disabling it, but a lot of diplomacy in the game goes to tech trading. Perhaps there's some compromise here that can be done?
 
  • #22
Char. Limit said:
Hmm... that's a tough one. I'm leaning towards disabling it, but a lot of diplomacy in the game goes to tech trading. Perhaps there's some compromise here that can be done?

There is, disabling tech brokering. What do others say on this one?
 
  • #23
That is what we shall do then!

Also, would you guys mind if we played this using the BUG Mod? There are no gameplay changes, but the improved interface is really way more informative.
 
  • #24
Char. Limit said:
That is what we shall do then!

Also, would you guys mind if we played this using the BUG Mod? There are no gameplay changes, but the improved interface is really way more informative.

BAT mod! :)
 
  • #25
disregardthat said:
BAT mod! :)

Oooooh... I've never tried that before. Are there any gameplay changes in BAT, or is it just appearance and interface?
 
  • #26
Just appearance and graphics, and BUG of course, it's kind of neat.
 
  • #27
Bump. I am looking forward to this :D
 

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