Defining Vectors in Cylindrical Coordinates: Permissible Origin Point?

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Homework Help Overview

The discussion revolves around defining vectors in cylindrical coordinates, particularly focusing on the permissibility of establishing a position vector with respect to the origin. Participants explore the implications of using cylindrical coordinates and the representation of vectors in this system.

Discussion Character

  • Conceptual clarification, Mathematical reasoning, Problem interpretation

Approaches and Questions Raised

  • Participants discuss the definition of vectors in cylindrical coordinates and question how to express these vectors with unit vectors. There is an exploration of the relationship between the position vector and its reference point, particularly concerning the origin.

Discussion Status

The discussion is ongoing, with participants offering insights into the representation of vectors and the importance of correctly handling vector addition. Some participants express gratitude for the clarification provided, indicating a productive exchange of ideas.

Contextual Notes

There is a focus on the implications of defining vectors from the origin and the potential confusion arising from unit vectors that depend on the reference point. The conversation reflects a need for clarity on these definitions within the constraints of cylindrical coordinates.

Phymath
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is it leagal to define a vector with respect to the orgin in cylindrical coords? can a position vector to a point such as...(a, pi/4, pi/3) can u define a position vector [tex]<a, pi/4, pi/3>_o, o = (0,0,0)?[/tex]
 
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A vector in cylindrical coordinates is just an extension of polar coordinates ([itex]r, \theta[/itex]) in the xy plane where we ad a third component [itex]z[/itex] that corresponds to the regular third rectangular coordinate. Thus a point ([itex]r, \theta, z[/itex]), represents a position vector with end point ([itex]r, \theta, z[/itex]).
 
yes that is true but how would you write the vector, with unit vectors (which we know to be dependent to the point the vectors are written from) ie. the first example i wrote has an end point which seems to be the same as the vector with respect to the point (0,0,0) but with unit vectors how would that be expressed (let e_n be unit vector in the nth dimmension) [tex]\vec{r_o} = ae_r_o + \pi /4e_\theta _o + \pi /3 e_z_o[/tex] but isn't e_r_o has no direction cause its refrence is (0,0,0) or does it? is my question
 
Last edited:
You can represent a vector however you like. Just remember you have to represent their addition correctly. (e.g. you cannot just do component-wise addition of their cylindrical coordinates)
 
right, thank you
 
Hurkyl, were you just promoted from mentor to super mentor?
 
Er, no... I'm just mild mannered mathematician Clark Kent...
 

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