Solving the Mystery of Constant 5 in Physics

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Discussion Overview

The discussion revolves around determining the initial speed required for a particle to successfully navigate a vertical loop without friction, akin to a rollercoaster scenario. Participants explore the theoretical underpinnings of energy conservation and centripetal forces, while questioning the origin of a constant factor of 5 in their derived equations.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant presents an equation for initial speed, V_o = √(c*G*r), questioning the significance of the constant 5 in the context of their lab results.
  • Another participant discusses the conservation of mechanical energy, stating that the initial kinetic energy must equal the potential energy at the top of the loop, leading to the equation v_0 = √(2gh), and expresses confusion about the factor of 5.
  • A different participant introduces Newton's second law for centripetal acceleration, suggesting that the minimum speed at the top of the loop must be sufficient to maintain contact with the track, leading to the equation 1/2mv_{top}^2 = 1/2mgr.
  • One participant clarifies that the total energy at the bottom of the loop must equal the sum of kinetic and potential energy at the top, leading to the equation 1/2mv_o^2 = 5/2mgr, which implies v_o = √(5gr).
  • Another participant questions their earlier calculations, pondering why a particle with just enough kinetic energy would not make it to the top without stopping, and seeks clarification on the conditions for maintaining contact with the track.
  • Further discussion includes the relationship between centripetal acceleration and the forces acting on the particle, with emphasis on the condition where the normal force becomes zero at the top of the loop.

Areas of Agreement / Disagreement

Participants express uncertainty regarding the origin of the constant 5 and whether it is experimentally derived or theoretically justified. There is no consensus on the implications of the calculations or the conditions necessary for maintaining contact with the track.

Contextual Notes

Participants note potential confusion regarding the definitions of energy states and the conditions under which the equations apply, particularly in relation to the role of friction and the assumptions made in their calculations.

Logik
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Alrigth we had a lab were we had to find out what is the initial speed to give a particle to go through a vertical loop with no friction (like a rollercoaster) the equation we found was this :
[tex]V_o=\sqrt{(c*G*r)}[/tex]
[tex]V_o = initial speed[/tex]
[tex]c = constant[/tex]
[tex]G = 9.8 m/s^2[/tex]
[tex]r = radius of circle[/tex]
If you fill it in for the condition we had during lab we get :
[tex]V_o=\sqrt{(5*9.8*r)}[/tex]
The question is were does that 5 comes from... what does it represent...
 
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Think about the theory:

There are no frictional forces, so only conservative forces (gravity) act on the particle. Therefore, its mechanical energy will be conserved. The sum of its potential and kinetic energies will be constant, and must add up to the total energy it had at the start (which was entirely kinetic). We want it to have just enough initial kinetic energy to make it to the top of the loop, i.e. it must have enough initial kinetic energy that when gravity (pointing downward) starts to do negative work on it, slowing it down (changing its kinetic energy to potential energy), it has enough that it reaches the height r above the centre of the circle before coming to a stop. In other words, it must have initial kinetic energy equal to the potential energy it would have once it made it to the top of the loop. Mathematically, this statement is:

[tex]\frac{1}{2}mv_0^2 = mgh[/tex]

Note: You should be using lowercase g here.

[tex]\frac{1}{2}v_0^2 = gh[/tex]

[tex]v_0^2 = 2gh[/tex]

[tex]v_0 = \sqrt{2gh} = \sqrt{2(9.81)r}[/tex]

In short, I have no idea where the five comes from. :biggrin:

This extra factor of 5/2 in your square root...doesn't jive with the theory.

Edit: is five just some value you found you needed experimentally in order to get an inital velocity high enough that your roller coster made the loop de loop? If so, there will be frictional losses in real life, and so the particle will need to be going faster initially. That's all I can think of.
 
Last edited:
To keep the car in contact with the track at the top of the loop, the car must have a minimum speed at the top. If the speed were zero it would fall off the track, never making it to the top. To find the minimum speed, use Newton's 2nd law for centripetal acceleration:
[tex]mg = mv_{top}^2/r[/tex]​
Thus the KE at the top of the motion must equal:
[tex]1/2 mv_{top}^2 = 1/2 mgr[/tex]​
Thus the total energy (KE + PE) equals:
[tex]1/2 mgr + 2mgr[/tex]​
To find the initial speed needed at the bottom, just set that total energy equal to KE and solve for the speed. Then you'll see where the 5 comes from. :wink:
 
[tex]1/2mv_o^2=5/2mgr[/tex]
[tex]v_o^2=5gr[/tex]
[tex]v_o=\sqrt{5gr}[/tex]

w00t
 
Yeah ok, I was quite a bit off on this one, but just to clarify:

Doc Al said:
To keep the car in contact with the track at the top of the loop, the car must have a minimum speed at the top. If the speed were zero it would fall off the track, never making it to the top.

Why wouldn't it make it to the top using my (stupid) calculation? It has just enough KE to do so. Wouldn't it make it to the top and then come to a dead stop, dropping straight down like a stone? :biggrin:

Doc Al said:
To find the minimum speed, use Newton's 2nd law for centripetal acceleration:
[tex]mg = mv_{top}^2/r[/tex]​

Although the formula almost makes sense to me, I don't remember exactly how it follows naturally from the statement above it. How does wanting to make the speed at the top a minimum lead us to this? Sorry, it's been a while since these sorts of problems for me. The only thing I can think of is that the faster you are going, the more centripetal acceleration you have (you sort of slam into the top of the track with more force, which redirects you to follow its path. So the normal force on you would be much greater than just your weight. But if you go up with just enough speed, the normal force on you is equal to your weight? I guess I'm asking, why is this the condition ( centripetal acceleration = g) required to just barely remain in contact with the rails?

Doc Al said:
Thus the total energy (KE + PE) equals:
[tex]1/2 mgr + 2mgr[/tex]​

2mgr? Oh ok, so we are letting the PE be zero at the bottom of the loop. For a while there, I thought maybe the height was being measured from the centre.
 
cepheid said:
Why wouldn't it make it to the top using my (stupid) calculation? It has just enough KE to do so. Wouldn't it make it to the top and then come to a dead stop, dropping straight down like a stone?
If the car were being shot straight up into the air, then it would be able to make it. But it's not being shot straight up, it's being forced to follow the curved track as long as possible. If its speed is insufficient, then the car leaves the track and follows a parabolic trajectory like any projectile. (Note that the track gives the car a horizontal component of velocity.)


Although the formula almost makes sense to me, I don't remember exactly how it follows naturally from the statement above it. How does wanting to make the speed at the top a minimum lead us to this? Sorry, it's been a while since these sorts of problems for me. The only thing I can think of is that the faster you are going, the more centripetal acceleration you have (you sort of slam into the top of the track with more force, which redirects you to follow its path. So the normal force on you would be much greater than just your weight. But if you go up with just enough speed, the normal force on you is equal to your weight? I guess I'm asking, why is this the condition ( centripetal acceleration = g) required to just barely remain in contact with the rails?
To barely remain in contact with the track means that the normal force (N) between car and track just goes to zero: thus [itex]N + mg = mv^2/r[/itex] --> [itex]mg = mv^2/r[/itex] when N = 0.
 
*smacks forehead* yeah ok, thanks. :smile:
 

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