Calculating Angular Speed and Acceleration in Open-Reel Tape Decks

  • Thread starter Thread starter texasgrl05
  • Start date Start date
  • Tags Tags
    Angular
Click For Summary

Homework Help Overview

The discussion revolves around calculating angular speed and acceleration in the context of an open-reel tape deck. The original poster presents a problem involving the relationship between linear speed and angular speed, specifically asking how to derive angular speed from a given linear speed and radius. Additionally, the problem includes finding average angular acceleration after a certain time period.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants explore the relationship between linear speed and angular speed, referencing the formula v = ωr. There are attempts to derive angular speed from angular displacement and questions about the validity of using the cosine rule for circular motion. Some participants suggest using parametric equations to clarify the relationship between angular and linear velocities.

Discussion Status

The discussion is active, with participants providing insights and corrections regarding the calculations and concepts involved. Some participants express confusion about the application of certain formulas, while others clarify misunderstandings and suggest alternative approaches to the problem.

Contextual Notes

Participants are working under the constraints of a homework problem, which may limit the information available for discussion. There are ongoing questions about the definitions and relationships between angular and linear quantities, as well as the implications of different mathematical approaches.

texasgrl05
Messages
7
Reaction score
0
not sure how i get angular speed by knowing the linear speed??

On an open-reel tape deck, the tape is being pulled past the playback head at a constant linear speed of 0.337 m/s.
a) If the radius of the film taken up so far (as shown in the upper part of the drawing) is 0.0561 m, find the angular speed of the take-up reel.
(b) After 2.80 103 s, the take-up reel is almost full, as the lower part of the drawing indicates. The radius of film taken up so far is now 0.114 m. Find the average angular acceleration of the reel and specify whether the acceleration indicates an increasing or decreasing angular velocity.
 
Physics news on Phys.org
texasgrl05 said:
not sure how i get angular speed by knowing the linear speed??
The linear speed of a point on a rotating object is given by: [itex]v = \omega r[/itex], where r is the distance from the axis.
 
May I ask a question about angular speed?
Isn't the angular speed the rate at which the angle theta which is formed by the line connecting the particle to the axis changes? Then I write the formula for displacement as follows using the Cosine rule:

[tex]\sqrt(2r^2-2cos\theta * r^2)[/tex]

where r is the radius of the circle it is moving on. Then I derive this to get the velocity whixh yields

[tex]f'(\theta)=\frac{r^2sin\theta}{f(\theta)}*\frac{d\theta}{dt}[/tex]

where [itex]\theta[/itex] is a differantiable function of time. But then I don't know what to do. Any help about this?
 
wisredz said:
May I ask a question about angular speed?
Isn't the angular speed the rate at which the angle theta which is formed by the line connecting the particle to the axis changes? Then I write the formula for displacement as follows using the Cosine rule:

[tex]\sqrt(2r^2-2cos\theta * r^2)[/tex]

where r is the radius of the circle it is moving on. Then I derive this to get the velocity whixh yields

[tex]f'(\theta)=\frac{r^2sin\theta}{f(\theta)}*\frac{d\theta}{dt}[/tex]

where [itex]\theta[/itex] is a differantiable function of time. But then I don't know what to do. Any help about this?
you're correct about the angular speed (dθ/dt) ... which btw has units radians/second.

however, your cosine rule calculates the length of the triangle side opposite central angle θ (and connecting the 2 radii) between particle starting point (r, θ=0) and new position (r, θ). this is NOT the same as the distance along the circular arc on which the particle is moving.

because your formula involves the length of the triangle side between (r, θ=0) & (r, θ) and NOT the distance along the circular arc between (r, θ=0) & (r, θ), your derivative is NOT the particle's velocity.

this is the formula for particle velocity:

particle velocity = r*(dθ/dt) ... where vel in m/sec, r in m, and (dθ/dt) in radians/sec

your derivative is the rate of change of the triangle side ... which is not the particle velocity.
 
wisredz said:
Isn't the angular speed the rate at which the angle theta which is formed by the line connecting the particle to the axis changes?
Yes.
Then I write the formula for displacement as follows using the Cosine rule:

[tex]\sqrt(2r^2-2cos\theta * r^2)[/tex]

where r is the radius of the circle it is moving on.
This is the displacement as measured from some particular point on the circle, not the center. It varies from 0 to 2r. It does not describe circular motion. It's rate of change will not be the speed of the particle about the center, except at theta = 0.

Then I derive this to get the velocity whixh yields

[tex]f'(\theta)=\frac{r^2sin\theta}{f(\theta)}*\frac{d\theta}{dt}[/tex]

where [itex]\theta[/itex] is a differantiable function of time.
If you evaluate your derivative at [itex]\theta = 0[/itex] you will find that it equals [itex]\omega r[/itex].

Instead of what you did, try this. Imagine the particle tracing a circle at constant angular speed. The particle's x and y components can be written as:
[itex]x = r \cos \theta[/itex]
[itex]y = r \sin \theta[/itex]
Now take the derivative of these to find the components of the particle's velocity:
[itex]v_x = - \omega r \sin \theta[/itex]
[itex]v_y = \omega r \cos \theta[/itex]
Now find the magnitude of the velocity:
[itex]v^2 = v_x^2 + v_y^2[/itex]
Thus verifying that:
[itex]v = \omega r[/itex]

I hope that helps.
 
Wow, I saw my mistake thanks a lot. Btw, using a parametric equation is really good. But if I think about the length of the arc I find the angular speed more easily. I think this one's right.

The circumference of the circle would be [itex]2\pi*r[/itex] and the length of the arc is [itex]\frac{2\pi*r*\theta}{2\pi}=r\theta[/itex] I derive this and get

[tex]v=r*\frac{d\theta}{dt}[/tex]

Thanks a lot guys, I really appreciate it.
 
Even better. Excellent.
 

Similar threads

Replies
3
Views
2K
  • · Replies 1 ·
Replies
1
Views
13K
  • · Replies 2 ·
Replies
2
Views
4K
Replies
13
Views
3K
  • · Replies 7 ·
Replies
7
Views
3K
Replies
6
Views
5K
  • · Replies 6 ·
Replies
6
Views
6K
Replies
8
Views
4K
  • · Replies 2 ·
Replies
2
Views
6K
  • · Replies 1 ·
Replies
1
Views
4K