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Volume of Revolution |
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| Jan16-04, 11:30 PM | #1 |
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Volume of Revolution
Included is my attempt at the following question. I get an answer of 10pi, whereas the right answer is (10pi)/3 from my text book. Here is the question:
Rotate the triangle described by (-1,0),(0,1),(1,0) around the axis x=2 and calculate the volume of the solid. I basically changed the problem to the following and continued as it is the same Rotate the triangle described by (1,0),(2,1),(3,0) around the y-axis and calculate the volume of the solid Thanks for the help |
| Jan17-04, 12:10 AM | #2 |
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It is so small to understand the pic u quoted so i'm giving u my solution
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| Jan17-04, 01:31 AM | #3 |
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| Jan17-04, 08:18 AM | #4 |
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Volume of Revolution
I don't quite understand it and I dont understand why mines wrong :(
I'll keep trying to figure it out. |
| Jan17-04, 08:26 AM | #5 |
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You may not have had it yet but this looks like an exercise in using Pappus' theorem: the volume of a solid of revolution is the area of a cross section times the circumference of the circle generated by the centroid of that cross section.
In this case, the cross section is a triangle with base of length 2 and height 1: area= (1/2)(2)(1)= 1. The centroid (for a triangle only) is the "average" of the vertices: ((-1+0+1)//3,(0+1+0)/3)= (0, 1/3). The distance from (0, 1/3) to the line x= 2 is 2- 1/3= 5/3. The centroid "travels in" (generates) a circle of radius 5/3 and so circumference (10/3)pi. The volume of the figure is (1)(10/3)pi= (10/3)pi. |
| Jan17-04, 11:53 PM | #6 |
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| Jan18-04, 06:07 AM | #7 |
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Pappus' theorem is true of any "solid of revolution". You should be able to find it in any calculus textbook (that includes multiple integrals.)
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| Jan18-04, 08:32 AM | #8 |
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I haven't learned that theorem so I don't really think I should use it.
I'm trying to use horizontal rectangles for my area so I formulated the following integral which is how I was taught how to do questions like this. [tex] \int \pi r_o^2 - \pi r_i^2 dr [/tex] where [tex]r_o=(-y+3)[/tex] [tex]r_i=(y+1)[/tex] and the limits of integration are from y=0 to y=1 so we have this [tex] \int_0^1 \pi (-y+3)^2 - \pi (y+1)^2 dy [/tex] it makes perfect sense to me but then once you work it out you get 10 pi. which is wrong So can someone point out what I did wrong and how to fix it so I dont do it again. Thanks very much. |
| Jan18-04, 08:39 AM | #9 |
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| Jan18-04, 08:43 AM | #10 |
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does mine not make sense for some reason
i am calculating the area of the circle when the farthest line is rotated and then subtracting the area of the circle when the closest line is rotated |
| Jan18-04, 08:49 AM | #11 |
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Yes it do makes sense dont you have gone to the previous post.
Thats what u have to do and its general too Your way do make sense |
| Jan18-04, 08:52 AM | #12 |
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When you rotate a point about a line u get a circle Not When you rotate a line It would be somewhat like a truncated cone |
| Jan18-04, 08:53 AM | #13 |
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but i get the wrong answer so can you point out whats wrong with my formulation?
keep in mind i moved the triangle to (1,0),(2,1),(3,0) because its the same problem correct? |
| Jan18-04, 08:56 AM | #14 |
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I'm rotating horizontal rectangles around the y-axis therefore each rectangle will make a circle |
| Jan18-04, 09:01 AM | #15 |
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| Jan18-04, 09:05 AM | #16 |
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U can also do it analytically With no integration
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| Jan18-04, 09:33 AM | #17 |
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I still want to know whats wrong with this answer because it does not yield 10pi/3
[tex]\int_0^1 \pi (-y+3)^2 - \pi (y+1)^2 dy[/tex] |
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