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Volume of Revolution

 
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Jan16-04, 11:30 PM   #1
 

Volume of Revolution


Included is my attempt at the following question. I get an answer of 10pi, whereas the right answer is (10pi)/3 from my text book. Here is the question:

Rotate the triangle described by (-1,0),(0,1),(1,0) around the axis x=2 and calculate the volume of the solid.

I basically changed the problem to the following and continued as it is the same

Rotate the triangle described by (1,0),(2,1),(3,0) around the y-axis and calculate the volume of the solid

Thanks for the help
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Jan17-04, 12:10 AM   #2
 
It is so small to understand the pic u quoted so i'm giving u my solution
Jan17-04, 01:31 AM   #3
 
I hope u will take it from here

http://in.geocities.com/mathsforjee/index.htm
Jan17-04, 08:18 AM   #4
 

Volume of Revolution


I don't quite understand it and I dont understand why mines wrong :(

I'll keep trying to figure it out.
Jan17-04, 08:26 AM   #5
 
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You may not have had it yet but this looks like an exercise in using Pappus' theorem: the volume of a solid of revolution is the area of a cross section times the circumference of the circle generated by the centroid of that cross section.

In this case, the cross section is a triangle with base of length 2 and height 1: area= (1/2)(2)(1)= 1.
The centroid (for a triangle only) is the "average" of the vertices:
((-1+0+1)//3,(0+1+0)/3)= (0, 1/3). The distance from (0, 1/3) to the line x= 2 is 2- 1/3= 5/3. The centroid "travels in" (generates) a circle of radius 5/3 and so circumference (10/3)pi.

The volume of the figure is (1)(10/3)pi= (10/3)pi.
Jan17-04, 11:53 PM   #6
 
You may not have had it yet but this looks like an exercise in using Pappus' theorem: the volume of a solid of revolution is the area of a cross section times the circumference of the circle generated by the centroid of that cross section.
Is this true for all kind of figure I never came across that theorem is there any link where i can go for reference
Jan18-04, 06:07 AM   #7
 
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Pappus' theorem is true of any "solid of revolution". You should be able to find it in any calculus textbook (that includes multiple integrals.)
Jan18-04, 08:32 AM   #8
 
I haven't learned that theorem so I don't really think I should use it.

I'm trying to use horizontal rectangles for my area so I formulated the following integral which is how I was taught how to do questions like this.

[tex]
\int \pi r_o^2 - \pi r_i^2 dr
[/tex]

where

[tex]r_o=(-y+3)[/tex]
[tex]r_i=(y+1)[/tex]

and the limits of integration are from y=0 to y=1

so we have this

[tex]
\int_0^1 \pi (-y+3)^2 - \pi (y+1)^2 dy
[/tex]

it makes perfect sense to me but then once you work it out you get 10 pi. which is wrong

So can someone point out what I did wrong and how to fix it so I dont do it again.


Thanks very much.
Jan18-04, 08:39 AM   #9
 
Originally posted by Little Dump
I haven't learned that theorem so I don't really think I should use it.

I'm trying to use horizontal rectangles for my area so I formulated the following integral which is how I was taught how to do questions like this.

[tex]
\int_0^1 \pi r_o^2 - \pi r_i^2
[/tex]

fjsjf
Here is the general formula

http://in.geocities.com/mathsforjee/GM.html
Jan18-04, 08:43 AM   #10
 
does mine not make sense for some reason

i am calculating the area of the circle when the farthest line is rotated and then subtracting the area of the circle when the closest line is rotated
Jan18-04, 08:49 AM   #11
 
Yes it do makes sense dont you have gone to the previous post.

Thats what u have to do and its general too

Your way do make sense
Jan18-04, 08:52 AM   #12
 
Originally posted by Little Dump
does mine not make sense for some reason

i am calculating the area of the circle when the farthest line is rotated and then subtracting the area of the circle when the closest line is rotated

When you rotate a point about a line u get a circle

Not

When you rotate a line

It would be somewhat like a truncated cone
Jan18-04, 08:53 AM   #13
 
but i get the wrong answer so can you point out whats wrong with my formulation?

keep in mind i moved the triangle to (1,0),(2,1),(3,0) because its the same problem correct?
Jan18-04, 08:56 AM   #14
 
When you rotate a point about a line u get a circle

Not

When you rotate a line

It would be somewhat like a truncated cone

I'm rotating horizontal rectangles around the y-axis therefore each rectangle will make a circle
Jan18-04, 09:01 AM   #15
 
Originally posted by Little Dump
I'm rotating horizontal rectangles around the y-axis therefore each rectangle will make a circle
Ok It would form rings as of saturn
Jan18-04, 09:05 AM   #16
 
U can also do it analytically With no integration
Jan18-04, 09:33 AM   #17
 
I still want to know whats wrong with this answer because it does not yield 10pi/3

[tex]\int_0^1 \pi (-y+3)^2 - \pi (y+1)^2 dy[/tex]
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