| Thread Closed |
Motion of randomly generated stars |
Share Thread | Thread Tools |
| Sep5-08, 01:20 AM | #1 |
|
|
Motion of randomly generated stars
Hello, I am new to this forum - and impressed with the posts. I have recently developed an addiction to astrophysics. I wish to do the following:
- define a spherical "sandbox" with a radius of let's say 1, which I think of as "universe" - within that sphere I generate N number of points. Each point have the following attributes: 1) a coordinate: p(x, y, z) 2) a velocity: v(x, y, z) 3) a mass - define time as t Then, kick-off a program (that I'm hoping to write) which will represent all the points (stars) as I move to t+1, t+2 etc... Many points should collide, others turn into orbits, others will fly outside my "universe". I wish my model to be "accurate" according to gravity fields of each star. Can anyone share with me how I could go about achieve this goal ? (let's start with 3 stars) In advance, thank you. Regards, Dan. |
| Sep5-08, 01:22 AM | #2 |
|
|
n stars requires n^2 calculations. you'll run out of processing power rather quickly I'm afraid.
|
| Sep5-08, 01:33 AM | #3 |
|
|
Regards, Dan. |
| Sep9-08, 01:29 AM | #4 |
|
|
Motion of randomly generated starsBut... I'm not going abandon this easily. Nothing easy is worth doing. Since I don't know the first thing about celestial motion, I'm going back to the basics: Newton. I'll move onto GR later. First I building I'm building a gridable physics architecture. I have one question that may help me: - is there a distance limit for which gravitational contribution of other stars can be ignored (stars extremly far away) ? - if I have a cluster (I mean just a group) of stars, does all the members of the group behave in similar way, ie. can get away with applying a "pull" to the group rather consider each start individually? This will help me understand if I can grid clusters across the network. Regards, Dan. |
| Sep9-08, 11:47 AM | #5 |
|
|
Welcome to the forum, Dan. What you are planning to do falls in the general field of "N-Body Simulations", googling for this might yield useful info.
Also this recent review paper http://arxiv.org/abs/0806.3950 might be interesting, section 3.2 Tree Codes seems to be related to what you wrote in #4 (grouping stars to clusters). A website from one of the authors of this paper, www.artcompsci.org contains (among other stuff related to scientific computation) some further info about N-Body Simulations. |
| Sep9-08, 12:41 PM | #6 |
|
|
you might consider trying to form a spiral arm of a spiral galaxy. you could limit it to 2 dimensions and you might not even require ANY interaction between the stars. you could probably do a million stars quite easily. just put them in circular orbits of all different radius's around a central mass (but with all the dark matter I'm not sure they follow an inverse square law though) then somehow put a slight mass concentration in one area (not a concentration of stars) and see if their orbits shift into that area thereby creating an even greater mass concentration.
http://abyss.uoregon.edu/~js/ast122/lectures/lec26.html |
| Thread Closed |
| Thread Tools | |
Similar Threads for: Motion of randomly generated stars
|
||||
| Thread | Forum | Replies | ||
| 07/16/08 PHD comic: 'Randomly directed' | Science Comics | 1 | ||
| randomly emit of photon | Quantum Physics | 3 | ||
| Translational motion of stars & planets | General Astronomy | 1 | ||
| Choosing a number randomly? | Set Theory, Logic, Probability, Statistics | 10 | ||
| [slashdot] Randomly Generated Paper Accepted to Conference | Computing & Technology | 0 | ||