| New Reply |
C++: Tridiagonal Solver |
Share Thread | Thread Tools |
| Jan21-12, 06:18 PM | #1 |
|
|
C++: Tridiagonal Solver
I am writing a Tridiagonal solver using c++. I know that they exist already, but I want to go through the motions for the sake of learning. I am a novice C++ user, however, even before I start writing the program, I get the feeling that the manner in which I am going to write it is not the best way. This is how I was about to start my function, but I want some input on alternative ways to do this.
Code:
void triSolve(double oUp[],double oLow[], double oMain[],
double oRHS[], int n, double soln[])
{
// Thomas' Algorithm starts here
return;
}
where:As you can see, this function returns nothing; it modifies the value of the solution vector in the main() program by replacing its contents with the contents of the formal parameter soln[]. I feel like this isn't the best way. Should I instead try to return the solution vector to the main program? What are your thoughts? |
| Jan21-12, 07:10 PM | #2 |
Recognitions:
|
Just my 2 cents worth. Others may disagree!
1. For efficiency, the less dynamic allocation and freeing of memory the better. 2. For programming sanity, it's rarely a good idea for a function to allocate a significant amount of memory, and then rely on the caller of the function to free it when it's no longer required. The consequences of getting the memory management logic wrong are either memory leaks or crashes. 3. Many library equation solvers return the solution in the same array that you supplied the right hand side. That way, if the caller wants to remember what the right hand side was, it's his/her responsibility - and mostly, you don't want to remember it anyway. |
| Jan21-12, 07:57 PM | #3 |
|
|
![]() |
| Jan21-12, 08:12 PM | #4 |
|
Mentor
|
C++: Tridiagonal SolverCode:
void Whatever (double *returnedArray /* and other parameters */)
{
returnedArray = new double(1000);
/* fill the array */
}
|
| Jan21-12, 08:37 PM | #5 |
|
|
Typo fixes:
Code:
double *returnedArray Code:
double *&returnedArray and Code:
returnedArray = new double(1000); Code:
returnedArray = new double[1000]; free()should be delete[] Of course, since nobody's said so yet, I feel like I should point out that you generally shouldn't be using this paradigm in C++; usually one should be using standard containers (or custom containers/views as appropriate) instead of dynamically allocating arrays by hand. |
| Jan21-12, 08:48 PM | #6 |
|
|
Like I said, I am pretty new to this. So I still have to learn about things like pointers, containers, structs, objects ... Anyone know of any good free references where I can learn about c++ programming for engineers & scientists? I have been looking for something that assumes little prior knowledge. It can be fast paced, but I just don't want something that assumes I am an expert programmer already (like this NIST Course which is too advanced for me). |
| Jan21-12, 09:32 PM | #7 |
Recognitions:
|
But explicitly or implicitly creating objects on the heap can get very expensive if you overdose on it. I agree about using standard library container objects (though they don't add much functionality here) - but the same memory access issues apply either way, even if the containers make them less obviously visible. "Premature optimisation is the root of all evil" is also a good motto - but it's a fair bet that something like an equation solving routine will be worth optimising. Letting a container class expand itself incrementally to the right size, when you already know what the right size is, just being lazy IMO. |
| Jan23-12, 08:55 PM | #8 |
|
|
Sorry, but is there any way for you to dumb this down a bit? In particular, is there something about the way I am writing this function, that you would do differently in addition to simply returning the solution vector to oRHS? I am wide open to ideas as I am here to learn. Thanks you.
|
| Jan24-12, 12:19 PM | #9 |
|
Recognitions:
|
I would do something like:
Code:
#include <vector>
typedef std::vector<double> MyVector;
bool triSolve(const MyVector& oUp, const MyVector& oLow, const MyVector& oMain,
const MyVector& oRHS, MyVector& soln)
{
soln.size(oUp.size());
bool success = false;
// Thomas' Algorithm starts here
return success;
}
|
| Jan24-12, 08:05 PM | #10 |
Recognitions:
|
What ILS said. You might also think about making a class to represent a "tridiagonal matrix" object. Passing 3 separate parameters that have to be correctly related to each other is longwinded to write, and error prone, compared with passing just one. For example you might get the order of the 3 vectors mixed up, or accidentally create them with the wrong lengths, or whatever. And in future you might want to work with both symmetric and non-symmetric tridiagonal matrices, and/or a matrix of complex numbers instead of reals...
|
| New Reply |
| Thread Tools | |
Similar Threads for: C++: Tridiagonal Solver
|
||||
| Thread | Forum | Replies | ||
| symmetric tridiagonal matrix | Calculus & Beyond Homework | 3 | ||
| Diagonalisation a tridiagonal symnmnetric matrix | General Math | 0 | ||
| eigenvalues of a tridiagonal matrix | Programming & Comp Sci | 4 | ||
| Splines/Tridiagonal Matrices | General Math | 0 | ||
| Tridiagonal matrix | Calculus & Beyond Homework | 1 | ||