Bubble Physics: Modeling and Scripting for Realistic Bubbles

  • Context: Undergrad 
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    Bubble Physics
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SUMMARY

This discussion focuses on modeling and scripting realistic bubble physics in computer graphics. The user seeks to create a system that simulates how bubbles cluster together, referencing previous implementations in Flash MX using ActionScript. It is noted that bubbles join at specific angles, which is a crucial factor in achieving realistic behavior. The conversation highlights the importance of understanding the physics behind bubble interactions for effective scripting.

PREREQUISITES
  • Basic understanding of computer graphics principles
  • Familiarity with ActionScript and Flash MX
  • Knowledge of physics related to fluid dynamics
  • Experience with scripting for visual simulations
NEXT STEPS
  • Research bubble physics in fluid dynamics
  • Explore ActionScript techniques for particle systems
  • Investigate modern alternatives to Flash MX for bubble simulations
  • Learn about angle-based collision detection in computer graphics
USEFUL FOR

Graphic designers, hobbyist programmers, and anyone interested in creating realistic simulations of bubble dynamics in digital environments.

Pseudonym
I work with computer graphics as a hobby, and I want to create a system to model a cluster of bubbles. Has this been done realisically before? I don't want to do anything too complex, but I've read that bubbles only join at certain angles.

How could I set up a script for bubbles to blob together?
 
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i do know this has been done on flash mx using action scripts. check here (http://www.bit-101.com) in the labratory section. sorry don't quite remember how far back it was though.
 

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