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objects moving in 2D

 
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Dec5-06, 08:10 AM   #1
 

objects moving in 2D


1. The problem statement, all variables and given/known data

the coordinates of an object moving in the 2D space are given by x=2t and y=4t^2. what are the dimensions of the numerical coefficients 2 & 4, respectively? What are the objects velocity, speed and acceleration and the magnitude of the acceleration at t=0. what is the angle between the velocity and the acceleration at t=0



2. Relevant equations

have been through my text book god knows how many times and cannot decide which to use


3. The attempt at a solution

i have honestly tried for hours and havent managed to get anywhere

however, for the dimensions i substituted 2 and 4 in respectively, but i doubt this is correct
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Dec5-06, 08:20 AM   #2
 
I think you meant y = 4t^2 in the second equation.

For the fist equation, what are the dimensions of x and t. Having found that, what should be the dimension of 2, for the equation to be valid?
Dec5-06, 08:28 AM   #3
 
Quote by neutrino View Post
I think you meant y = 4t^2 in the second equation.

For the fist equation, what are the dimensions of x and t. Having found that, what should be the dimension of 2, for the equation to be valid?
edited, thanks

i got :

x=2 = 4
x=4 = 8

y=2 = 64
y=4 = 256

however, like i said, i doubt this is correct....or is it?
Dec5-06, 08:30 AM   #4
 

objects moving in 2D


with those equations, should you put them together to get a y=mx+c styled equation?

i get y = x^2 and then go from there maybe?
Dec5-06, 08:35 AM   #5
 
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Quote by ch00se View Post
1. The problem statement, all variables and given/known data

the coordinates of an object moving in the 2D space are given by x=2t and y=4t^2. what are the dimensions of the numerical coefficients 2 & 4, respectively? What are the objects velocity, speed and acceleration and the magnitude of the acceleration at t=0. what is the angle between the velocity and the acceleration at t=0
You can write the following: [tex]\vec{r}(t) = x(t)\vec{i}+y(t)\vec{j}[/tex]. Plug the given functions in, and use the following relations: [tex]\frac{d\vec{r}(t)}{dt}=\vec{v}(t)[/tex], [tex]\frac{d\vec{v}(t)}{dt}=\vec{a}(t)[/tex].
Dec5-06, 08:47 AM   #6
 
Quote by ch00se View Post
edited, thanks

i got :

x=2 = 4
x=4 = 8

y=2 = 64
y=4 = 256

however, like i said, i doubt this is correct....or is it?
Nope, it's not.

The DIMENSION of x is Length(L) and the dimension of t is Time(T). Now, what is the coefficient's dimension to make a physically meaningful equation?

Whichever textbook you may be using, the first or second chapter probably covers the topic of units and dimensions. Give it a read.
Dec5-06, 08:48 AM   #7
 
its adding vectors?

i think for x(t)

you put 2 into x=2t, so you get 4?

then for y( t)

you put 4 into y=4t^2, so you get 74 (4x16)

so r( t) = 4i + 74j ?
Dec5-06, 09:08 AM   #8
 
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Quote by ch00se View Post
its adding vectors?

i think for x(t)

you put 2 into x=2t, so you get 4?

then for y( t)

you put 4 into y=4t^2, so you get 74 (4x16)
Is WHAT "adding vectors"? Which question are you answering here?
t is the TIME, measured, say, in seconds. Why should the time be 2 seconds for x and 4 seconds for y? Those equations give the (x,y) coordinates of the point at time t seconds.

The first question, which I think you are trying to answer, asks "the coordinates of an object moving in the 2D space are given by x=2t and y=4t^2. what are the dimensions of the numerical coefficients 2 & 4, respectively?
What kind of UNITS should they have, not numerical values. In x= 2t, t will have TIME units, x will have DISTANCE units. Think of it as multiplying fractions: (Distance/Time)(Time)= Distance. That "2" factor must have units of Distance/Time (so it's really a "speed" factor), for example meters/sec if t is measured in seconds and x in meters, or miles/hour if x is measured in miles and t in hours.

Now look at y= 4t^2. Again, t is a TIME, y is a DISTANCE. t^2 will be Distance^2. To get Distance= ( )(Time^2), that ( ) must look like Distance/Time^2 so that the "Time^2" terms cancel and leave "Distance". The "4" must have units of Distance/Time^2 (so it's really an 'acceleration' factor), for example meters per second per second or miles per hour per hour.
Dec5-06, 09:32 AM   #9
 
Quote by HallsofIvy View Post
Is WHAT "adding vectors"? Which question are you answering here?
t is the TIME, measured, say, in seconds. Why should the time be 2 seconds for x and 4 seconds for y? Those equations give the (x,y) coordinates of the point at time t seconds.

The first question, which I think you are trying to answer, asks "the coordinates of an object moving in the 2D space are given by x=2t and y=4t^2. what are the dimensions of the numerical coefficients 2 & 4, respectively?
What kind of UNITS should they have, not numerical values. In x= 2t, t will have TIME units, x will have DISTANCE units. Think of it as multiplying fractions: (Distance/Time)(Time)= Distance. That "2" factor must have units of Distance/Time (so it's really a "speed" factor), for example meters/sec if t is measured in seconds and x in meters, or miles/hour if x is measured in miles and t in hours.

Now look at y= 4t^2. Again, t is a TIME, y is a DISTANCE. t^2 will be Distance^2. To get Distance= ( )(Time^2), that ( ) must look like Distance/Time^2 so that the "Time^2" terms cancel and leave "Distance". The "4" must have units of Distance/Time^2 (so it's really an 'acceleration' factor), for example meters per second per second or miles per hour per hour.
thanks, that was a very useful post

i made sense of that!

for the velocity, how would you get a direction on the force?

also can you reach an answer or should the answer be displayed in equation format?

thanks!
Dec5-06, 10:28 AM   #10
 
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If you go back to post number 5 by radou he explains exactly how to complete the question. The speed is the magnitude of the velocity and is given by using pythagoras' theorem.

[tex] |\mathbf{v}|= \sqrt{x(t)^2+y(t)^2} [/tex]

Of course its made rather simple by the fact that its all at time t=0.
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