# Hi-prec math for visual studio c#?

by devronious
Tags: hiprec, math, studio, visual
 P: 7 Is there a Hi-prec math for visual studio c#? Thanks in advance, Devin
 Sci Advisor HW Helper P: 3,680 There's at least one commercial package out there, but it's not cheap: http://www.extremeoptimization.com/ What are your needs? What does the library need to do, and how fast does it need to work? Are you just using big numbers, or are you doing matrices? Basic operations (+, -, *, /, %, ^), transcendental (sin, sinh, asin, exp, log, erf, gamma), or specialized (bessel, hypergeom, prime operations, etc.)? Integer or floating-point?
 P: 7 I'm doing floating point with basic math ops, ie: +,-,*,/,^, sqrt
 Sci Advisor HW Helper P: 3,680 You could write your own, then, or have someone write it. Quick code: class Bignum { protected ulong[] limb; public Bignum (long initialValue) { limb = new ulong[] {initialValue}; } public Bignum (long[] initialValue) { Array.Copy(limb, initialValue, initialValue.Length); } public Bignum (string initialValue) { // Bad method, replace with a faster one if needed limb = new ulong[] {long.Parse(initialValue.Substring(0, 18))}; for (int i = 18; i < initialValue.Length; ++i) limb = limb * 10 + long.Parse(initialValue[i]); } public Bignum (Bignum initialValue) { Array.Copy(limb, initialValue.limb, initialValue.limb.Length); } public static Bignum operator+ (Bignum a, Bignum b) { long carry = 0; int sz = Math.Max (a.limb.Length. b.limb.length); Bignum result = new Bignum(a); for (int i = 0; i < sz; ++i) { long o1 = result.limb[i]; long o2 = b.limb[i]; limb[i] += b.limb[i] + carry; if (result.limb[i] < o1 || result.limb[i] < o2) carry = 1; else carry = 0; } if (carry == 1) { Array.Copy(result.limb, result.limb, result.limb.Length + 1); result.limb[sz] = 1; } return result; } public static Bignum operator* (Bignum a, Bignum b) { // Code here } public static Bignum operator^ (Bignum a, uint b) { Bignum result = new Bignum(a); Bignum carry = new Bignum(0); while (b > 1) { if ((b&1) == 1) carry *= result; result *= result; b >>= 1; } return result * carry; } } I haven't compiled this (or even used an IDE) but this should be a good start. Subtraction is easy, multiplication not too hard, and division... well, code that as far as you need it. I decided to do the exponentiation so it wouldn't be too slow.