Projectile Motion: Calculating Velocity and Components

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Homework Help Overview

The discussion revolves around a projectile motion problem involving the calculation of velocity components and speed after a certain time interval. The original poster presents a scenario where a projectile is launched at an angle with a specified initial velocity and seeks to determine its speed after 3 seconds.

Discussion Character

  • Exploratory, Mathematical reasoning, Problem interpretation

Approaches and Questions Raised

  • Participants discuss the components of velocity and how to calculate the resultant speed from these components. There are attempts to apply kinematic equations and considerations of the projectile's motion in both horizontal and vertical directions.

Discussion Status

Some participants have provided guidance on using the velocity components to find the resultant speed. There is an acknowledgment of the need to consider both x and y components, and some participants express realization of the importance of the resultant vector in solving the problem. However, there is still some uncertainty regarding the calculations and concepts involved.

Contextual Notes

Participants mention specific values for initial velocity and acceleration due to gravity, as well as the time interval for the calculations. There are indications of confusion regarding the application of kinematic equations and the interpretation of results.

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Need help with this one:

A Projectile is launched at 35.0 degrees above the horizontal with an intial velocity of 120m/s. What is the projectiles speed 3.00 seconds later?

Ive got the x and y compontents...wut now?
 
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This is what you have:
[tex]\vec v=v_xi+v_yj[/tex]

Think of the above like a right triangle with the speed as the hypotenuse. How would you go about finding the length if this were a trig or algebra class?
 
The projectial's horizontal speed would be the x component
Find the vertial speed by using

a=-9.8m/s^2
t=3s
SpeedInital=y-component
SpeedFinal=solve for this
 
well i tried using Vf = Vi + at ...which has all i need but it doesn't give the correct answer (106m/s)
 
ohh, nevermind i get it...its the resultant of the 2 components :biggrin: thx
 
Format said:
well i tried using Vf = Vi + at ...which has all i need but it doesn't give the correct answer (106m/s)

It won't give you the correct answer. The speed of the projectile is the magnitude of the velocity vector. Velocity vector has two components--velocity in the x direction and velocity in the y direction. You said you found the x and y components already so you have your vector components.
 
Format said:
ohh, nevermind i get it...its the resultant of the 2 components :biggrin: thx

Good. You figured it out before I finished typing.
 
lol yea thx! One other thing concerning projectiles...how do you solve for maximum height with only an initial velolcity at a certain angle?
 
At Max Height, Vy will be 0, you know the vector is tangent to the parabole, if you know your calculus, you know the vector will be horizontal at max height.
 
  • #10
hmm...still not gettin it
 
  • #11
Show your work.
 
  • #12
Y Components:
Vi = 7.89
Vf = 0
a = -9.8
t = 1.62
d = ?

d = Vit + .5(a)t^2
0 = 7.89t + .5(-9.8)t^2
t = 1.62

d = 7.89(1.62) + .5(-9.8)(1.62)^2

better?
 
  • #13
lol nevermind I am dumb...i got it
 

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