Projectile motion of a particle

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Homework Help Overview

The discussion revolves around the projectile motion of a particle launched at an angle θ with an initial velocity u. Participants are tasked with finding the range, maximum altitude, time to reach maximum altitude, and the velocity as a function of time.

Discussion Character

  • Exploratory, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • The original poster attempts to resolve the initial velocity into components and apply kinematic equations to derive expressions for range, maximum height, and time of flight. They also explore the velocity function over time and express concerns about the resulting plot of velocity versus time.

Discussion Status

Some participants provide feedback on the original poster's calculations, indicating that the approach appears correct. However, there are questions regarding the expected shape of the velocity versus time plot, with suggestions to reconsider the plotting method and the interpretation of the results.

Contextual Notes

The original poster is working under the constraints of a homework assignment, which may impose specific requirements for the analysis and presentation of results.

Nylex
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Some particle is given an initial velocity, u at an angle θ to the horizontal. I'm asked to find (as a function of θ): 1. the range of the particle, X, 2. the maximum altitude reached, Y and the time taken to reach maximum altitude, T.

First I resolved u into components: uy = usin θ, ux = ucos θ.

For 1, I said x = ucos θ.t (since the horizontal motion is unaccelerated, no air resistance).

To work out t, I used s = ut + (1/2)at^2 for the vertical motion, setting s = 0. For t != 0, I got t = (2usin θ)/g

=> X = (ucos θ.2usin θ)/g = (2u^2.sin θcos θ)/g = (u^2.sin 2θ)/g

For 2, I used the fact that v = 0 when the particle reaches its maximum height and the equation v^2 = u^2 + 2as.

=> Y = (1/2g)(uy)^2 = (1/2g)(usin θ)^2

For 3, I again used v = 0 at maximum height, but used v = u + at

=> T = (usin θ)/g

Then, I'm asked to work out the projectile's velocity as a function of time.

v(t) = [(vx)^2 + (vy)^2]^1/2

vx = ucos θ
Using v = u + at, vy = usin θ - gt

v(t) = [(ucos θ)^2 + (usin θ - gt)^2]^1/2

v(t) = [(ucos θ)^2 + ((usin θ)^2 - 2gtusin θ + (gt)^2]^1/2

v(t) = [u^2.(cos^2 θ + sin^2 θ) - 2gtusin θ + (gt)^2]^1/2

v(t) = [u^2 - 2gtusin θ + (gt)^2]^1/2

Is this correct?
 
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Looks good to me.
 
Cheers Doc! :)
 
Hmm, I have to plot v(t) vs. t, for a given u and θ and all I get is a straight line. It doesn't seem right to me for some reason :(.
 
Nylex said:
Hmm, I have to plot v(t) vs. t, for a given u and θ and all I get is a straight line. It doesn't seem right to me for some reason :(.
Well, that can't be right. (I assume you are plotting the magnitude of the velocity.) Try it again! It starts out with its maximum value of u ... decreases to a minimum value of [itex]u cos\theta[/itex] (at the top of the motion)... then increases again back to the original value (when it's back to the starting height).
 
Doc Al said:
Well, that can't be right. (I assume you are plotting the magnitude of the velocity.) Try it again! It starts out with its maximum value of u ... decreases to a minimum value of [itex]u cos\theta[/itex] (at the top of the motion)... then increases again back to the original value (when it's back to the starting height).


Thanks again Doc. Yes, I'm plotting the magnitude of the velocity. My working for v is in my first post and I'm not sure what's wrong with it. Maybe I shouldn't have factorised u^2.cos^2 θ + u^2.sin^2 θ by u^2, but it shouldn't make a difference.
 

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