What are some important physics equations for a physics calculator?

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Discussion Overview

The discussion revolves around the development of a physics calculator, focusing on the identification and categorization of important physics equations. Participants share various equations from different areas of physics, including mechanics, thermodynamics, and relativity, while exploring how to implement these into the calculator software.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Homework-related

Main Points Raised

  • One participant seeks assistance in gathering and categorizing physics equations for a calculator, mentioning the inclusion of Lorentz Transformation and gravity equations.
  • Another participant suggests that many common equations are known within the community and encourages sharing them.
  • Several participants propose specific equations, including the Lorentz factor, equations of motion, and energy equations, such as \( e = mc^2 \) and \( KE = \frac{1}{2}mv^2 \).
  • There is a suggestion to include equations from various physics domains, such as thermodynamics, waves, and optics, emphasizing the need for a comprehensive set of formulas.
  • One participant expresses a preference for equations that can involve multiple variables, indicating flexibility in the types of equations desired.
  • A later reply discusses the potential for defining new operators in the calculator for user-friendly calculations, such as calculating velocity.
  • Another participant requests clarification on the relativistic velocity addition formula, indicating a need for further explanation of certain concepts.

Areas of Agreement / Disagreement

Participants generally agree on the importance of including a wide range of physics equations in the calculator. However, there are differing opinions on the approach to defining the calculator's functionality and the specific equations to prioritize, indicating that the discussion remains unresolved.

Contextual Notes

Some equations proposed may depend on specific contexts or assumptions, and there is a lack of consensus on which equations are most essential or how to categorize them effectively.

Who May Find This Useful

This discussion may be useful for software developers interested in creating educational tools, physics enthusiasts looking to deepen their understanding of key equations, and educators seeking to enhance their teaching resources.

eNathan
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Hello. I am making a physics calculator and I need some equations. I am going to implement the Lorenz Transformation, some Gravity equations, and some other ones. Unfortautly I don't know (off hand) many equations, much less how to "group" or "catagorize" them.

Any help? :rolleyes:

If anybody wants the software just PM me, trust me its better than using a calculator and it has full "unit conversion" support. For instance, for speed units you can put something crazy like "50.8 kilo miles every 2 decades" and the code can actually compute it! Impressive conversion eh?
 
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C'mon I am sure a lot of people here know tons of ''common' equations.
 
scienceworld.wolfram.com might be a good place to go.

Incidentally, have you played with google's calculator? :smile:
 
Hurkyl said:
scienceworld.wolfram.com might be a good place to go.

Incidentally, have you played with google's calculator? :smile:

What are you imposing? :smile: I have to hand it to google, there conversion calculator is as good as mines. I did use google to get my conversion factors for my code.

Im checking out that site now btw
 
[tex]\sqrt {1- \frac {v^2} {c^2} }[/tex]

[tex]T = \sqrt { \frac {2d} {g} }[/tex]
hence
[tex]d = \frac {2T^2} {g}[/tex]
and we can't forget
[tex]e = mc^2[/tex]

Any other famous equations?

Thx!
 
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Are you interested only on binary equations (involving two variables)?
 
Not at all. It can have 10 variables I don't really care. Just as long as the equation is somewhat usfull. I mean, we all know things like [tex]s = \frac {d} {t}[/tex]

Any help?
 
I was thinking that you were going to model it like a calculator, defining new operators. For example you could define operator <velocity>, say with a sign #, and the user would press: 5, #, 2, =, to calculate

[tex]v = \frac{5}{2}[/tex].

I think it will be necessary for you to include all the important physics formulae, not only from mechanics, but also from other areas: thermodynamics, waves, optics, etc.

Some suggestions:

[tex]v = \frac{d}{t}[/tex]

[tex]a = \frac{v - v_0}{t}[/tex]

[tex]x = x_0 + v_0t + \frac{at^2}{2}[/tex]

[tex]F = ma[/tex]

[tex]p = mv[/tex]

[tex]W = Fdcos\theta[/tex]

[tex]KE = \frac{1}{2}mv^2[/tex]

[tex]PE_G = mgh[/tex]

[tex]F_G = G\frac{m1m2}{r^2}[/tex]

[tex]F_E = k\frac{q1q2}{r^2}[/tex]

[tex]v = f\lambda[/tex]

[tex]\frac{1}{f} = \frac{1}{u} + \frac{1}{v}[/tex]

and other formulas, of course (relativistic for example)

If you are ambitius, put also the ability to find derivatives, and why not also integrate.

[tex]v = \frac{dx}{dt}[/tex]

[tex]W = \int_{x_1}^{x_2}Fdx[/tex]
 
ramollari said:
I was thinking that you were going to model it like a calculator, defining new operators. For example you could define operator <velocity>, say with a sign #, and the user would press: 5, #, 2, =, to calculate

[tex]v = \frac{5}{2}[/tex].

I think it will be necessary for you to include all the important physics formulae, not only from mechanics, but also from other areas: thermodynamics, waves, optics, etc.

Some suggestions:

[tex]v = \frac{d}{t}[/tex]

[tex]a = \frac{v - v_0}{t}[/tex]

[tex]x = x_0 + v_0t + \frac{at^2}{2}[/tex]

[tex]F = ma[/tex]

[tex]p = mv[/tex]

[tex]W = Fdcos\theta[/tex]

[tex]KE = \frac{1}{2}mv^2[/tex]

[tex]PE_G = mgh[/tex]

[tex]F_G = G\frac{m1m2}{r^2}[/tex]

[tex]F_E = k\frac{q1q2}{r^2}[/tex]

[tex]v = f\lambda[/tex]

[tex]\frac{1}{f} = \frac{1}{u} + \frac{1}{v}[/tex]

and other formulas, of course (relativistic for example)

If you are ambitius, put also the ability to find derivatives, and why not also integrate.

[tex]v = \frac{dx}{dt}[/tex]

[tex]W = \int_{x_1}^{x_2}Fdx[/tex]

My idea of a calculator is way different from yours I think. And I don't understand half of the equations you gave me. Sorry if I sounds "ungrateful''. I am really more or a programmer than a physicists. I just like physics (but have never taken a course concerning it).

Also, can sombody please explain how to use the relavistic velocity equation which takes the form of [tex]w = \frac {u + v} {1 + \frac{uv} {c2} }[/tex]
 
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