Suggestions for projectile motion

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SUMMARY

The discussion focuses on advanced applications of projectile motion equations, particularly in complex scenarios such as landing a spacecraft on Earth. Participants suggest various challenging situations, including targeting at different altitudes and launching projectiles up a slope. The conversation emphasizes the necessity of incorporating factors like drag, lift, and the non-linear effects of altitude in these calculations. Additionally, the use of polar or spherical coordinates is highlighted as essential for accurately modeling high-speed projectile motion.

PREREQUISITES
  • Understanding of projectile motion equations
  • Familiarity with polar and spherical coordinates
  • Knowledge of drag and lift forces in physics
  • Basic concepts of rigid body rotational dynamics
NEXT STEPS
  • Research the application of projectile motion in aerospace engineering
  • Study the effects of drag and lift on projectile trajectories
  • Explore advanced modeling techniques for high-speed projectiles
  • Learn about rigid body dynamics and its applications in sports physics
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Aerospace engineers, physics students, and anyone interested in advanced applications of projectile motion in real-world scenarios.

exequor
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Hey everyone,

I have to derive and use equations for a projectile motion prject. I already know how to derive the equations but I need help in coming up with a situation in which I can use the equations. I want a really advanced use of projectile motion.

I have some ideas like in artilleries and so on in the millitary but i wanted something that is more advanced like landing a spaceship on Earth (if it is considered a projectile). So all i am asking is for a suggestion for what you think is the most advance use of the projectile motion equations.

Thank You
 
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Start with hitting a target at a different altitude. That's pretty tough.

How about calculating the optimal angle for launching a projectile up a slope?

Landing a spaceship involves dealing with changes in gravity with altitude which is pretty tough.
 
Landing a spacecraft will be a tough project. With the speeds involved, you will need to do the entire thing in polar (or spherical) coordinates. Including drag will make it even more difficult still. You'll need to include lift and drag effects which are non-linear with altitude, and all motion is elliptical - not parabolic.

Have you studied rigid body rotational dynamics? Try modeling a football with air drag.
 

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